
Originally Posted by
Quillan
Tell me about it. I wouldn't mind the AI doing some unpredictable things, but I'd like some design in it. For example, first it decides who to war against. That might be an unpredictable target. Once it's chosen the target, then do a military comparison. Don't have what they need to gain the upper hand? Well, before attacking, build up scads of troops. Then, muster those troops together. Only when they have 2-3 armies gathered should they attack. If they're coming by sea, they should come in force, not these little random drive-by blockades and weak invasions. I had Spain drop a single pavise crossbow unit on Corsica earlier. It didn't even siege (not suprising as I had a 16 unit garrison of militia there in that huge city), but it doesn't take much either for me to take a unit of cav militia and go run them down. It lost a unit and a 3 ship fleet for nothing.
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