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  1. #1
    Senior Member Senior Member katank's Avatar
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    Default Re: The algorithm of least astonishment

    Hey, that actually makes a bit of sense. The thing is, I'm seeing very high raid to invasion ratios. Also, the amount they gain from the raids probably don't justify the costs (their force lost+fleet). Even if they manage to choke off income for 1 turn, that's maybe 700 florins down the drain for me. Just losing a few crappy units + 1/2 ships probably costs the AI in the ball park of 1500-2000 florins.

    They ain't even winning the economic game. It'd be actually funny (perhaps even viable) if they do this with many peasants (at every city) in concert constantly to try to destroy my income.

  2. #2
    Confiscator of Swords Member dopp's Avatar
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    Default Re: The algorithm of least astonishment

    Quote Originally Posted by katank
    Hey, that actually makes a bit of sense. The thing is, I'm seeing very high raid to invasion ratios. Also, the amount they gain from the raids probably don't justify the costs (their force lost+fleet). Even if they manage to choke off income for 1 turn, that's maybe 700 florins down the drain for me. Just losing a few crappy units + 1/2 ships probably costs the AI in the ball park of 1500-2000 florins.

    They ain't even winning the economic game. It'd be actually funny (perhaps even viable) if they do this with many peasants (at every city) in concert constantly to try to destroy my income.
    The more powerful you are, the more likely they'll send raids (including the infamous 1-turn blockades). Yup, it's a FEATURE, not a BUG. Also, the less soldiers you have actually camping your mutual border (don't ask me how you camp the sea), the more likely you'll see raids. In theory, it forces you to maintain troops to guard the frontiers. In practice, you'd be better off using those troops to kill off the offending neighbor for good. No neighbor, no border, no problem.

  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: The algorithm of least astonishment

    I wonder if there's anyone willing to play a game without taking or permanantly holding any coastal provinces at all? That'd definately be and interesting way of seeing what the AI does then.
    Last edited by antisocialmunky; 12-24-2006 at 18:22.
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    Member Member Satyr's Avatar
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    Default Re: The algorithm of least astonishment

    Quote Originally Posted by antisocialmunky
    I wonder if there's anyone willing to play a game without taking or permanantly holding any coastal provinces at all? That'd definately be and interesting way of seeing what the AI does then.
    It wouldn't make much difference. While you wouldn't be getting raided in such silly ways, the AI does the same things to each other too. And any faction that does border you is going to be just as idiotic.

  5. #5
    Heavy Metal Warlord Member Von Nanega's Avatar
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    Default Re: The algorithm of least astonishment

    I like the replay value inherent in the strange invasions. I am currently playing as the Danes also. I married off two princesses to the Polish and they have not attacked me. (Turn 100 now) This game is the second one of the Danes I am playing to test Replayability. The first game I married off two of those princesses to the Poles but they declared Total War on me. I pretty much scripted the first twenty turns for myself as close as possible. Two different experiences.
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