Dopp is (as always, it seems :) ) right in saying the apparently weak invasions are actually raids, disruption fodder sent because said faction is too weak to do anything else, but not wanting to bend over either. As katank points out, it's counterproductive through naval invasions most of the time, since ships are costly, but on land it works just fine. If it irritates you, the player, and cuts off one city for even one turn (or cuts trade between cities and forces you to sally to crush them) then mission accomplished

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