Fair play with that reply man. But you know Civilisation IV, everything above Prince difficulty for me was a subject of much consternation. It was something you aspired to beat, you had to be the ultimate player. I always remember my friend beating the max difficulty back in the days of Civ. I, and how incredible it was.Originally Posted by Ars Moriendi
With a series, you have to expect that the majority of players are probably going to be coming from the last episode back, since the loyal ones are more likely to be coming back with an incredible series like the TW series.
When i buy a game, i EXPECT, not hope, a challenge, and something i haven't experienced before, as part of paying through the nose. For example, Baldur's Gate, with its 350 gaming hours, or Elder Scrolls 4, which was so long i couldn't even finish it in several sittings. RTW kept me coming back, particularly with BI, because it was so intensely challenging.
When i sit down to a session of MTW2, i know what to expect now, even after one campaign. I know it's going to be a matter of slogging out the campaign, autocalculating 8000 battles, and victory. Not a tenuous battle of wills that could go either way.
I had ONE exciting battle, against the aforementioned Timurids, where they actually broke through my first citadel walls (they brought a grand bombard on the fifth assualt), and then my second, until i fought them off on the third. Despite a 6:1 army ratio (them:me). ONE.
Tbh. If you remember the MTW:VI expansion, every battle counted in keeping them out of your lands. When you were skilfully maneouvring your fyrds behind their elite warbands in order to actually pull off a victory. Or half of your losses were just to weaken them enough to take them down!
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