
Originally Posted by
Grimmy
Everyone keeps saying they should make a better AI, but just exactly how is that done?
AI reactions have to be coded, dont they? Or am I mistaken in that? Dont they have to basically be a series of "if - then" or whatever? If that's the case, how much "predictive" "well, if the player does this, check that that this this those these, them, that over there, etc etc etc" can a set of coders be expected to produce without making them so variable that the AI is frozen in a constant variable check?
I honestly think some folk just will not be happy unless they can play full campaigns against other humans. Then they will complain because the other humans arent smart enough, tough enough, whatever. Then if they start getting beat, it will be the humans cheating.
I know that wouldnt be the case for all of the multiplayers but we'd hear that just about as often as we hear "they should make the stooopid AI smarter".
Some day it might be fun to go back through the forums and see how many of the people whining about pointless battles now were whining about "RTW: Siege War" back then or bitching about the "simple risk map". I remember long and endless discussions on the various forums where the loudest of the players hated the RTW AI because it was all about sieging cities and you never met an unexpected fight in the field. Now that seems to be reversed, agian, again.
There's always chess, I guess, for those that just can wrap their heads around the fact that there are limits to games designs in a digital format.
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