Agreed. Although part of that was down to the AI beginning with additional workers and settlers. And getting certain bonuses along the way. But i don't see why this couldn't be done with MTW2, it's certainly more valid than the player having to edit the game to achieve the same.Originally Posted by Spark
And with AI scripting, did anyone ever script missions for TA? I don't have a clue about programming, but i scripted complex unit behaviour for some missions, making them particularly challenging. It didn't affect system performance in the slightest. Now granted, TA was set piece maps and a different kettle of fish, but the principle is there.
Would you rather have 'huge' unit size or a challenging campaign? If performance is the issue, i know that aesthetic elements of the game could be glossed over to make room for a more powerful AI. There's so many claims that blitzing is 'taking advantage' of the AI's inadequacies, well, not only do we have very little choice, but being at war with multiple factions simultaneously provides the great challenge this game has to offer.
Total War people. Not total faff around making concessions to the AI.
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