I really don't mind the caste/city system, in fact at ist I didnt dig it a lot, but now I can see it adds to the strategic element of things..a bit.
I think you will find the AI in the civ games doesnt get gifted...and is on the whole pretty impressive..on a diplomatic and strategic level...it makes mistakes..which is expected..and often desired too.
THe AI in MTW2 simply cannot be compared at any level to it. On the map, factions declare war, without the means to support it..or it being a good idea for them...they also many times fail to exploit obvious chances to take settlements too. They leave most of their home cities poorly defended...meaning even half a stack or less can take it with ease. Factions just delare war for no reason either...frequently..even if you do not spy or do anything to provoke them.
Weak as it is on the map...in battle/seiges it gets worse. I have frequently seen the AI leave one army at one end of a city..outside the walls...while it attacks with the other one..and gets wiped out..then slowly moves the 2nd army in to attack....a bit silly really, and a good way to help the human player wipe them out.
On a normal field..sometimes it does ok...and makes reasonable attack..but not very often..most players here...even not great one..can whip the AI and then some more, with a much smaller army...in fact the only battles I have lost have been when hugely outnumbered..even then what was left of the AI's army wasnt worth talking about.
AI is deeply flawed......it does the same thing every time..hence you can read it like a book...and beat it easily...
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