Results 1 to 28 of 28

Thread: Loose vs Close; Which to Use When

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Loose vs Close; Which to Use When

    Quote Originally Posted by dopp
    The morale penalty for loose formation should be set much higher, enough to send the whole unit packing when anything formed up even approaches. That will solve the cavalry charge problem somewhat, because the archers/skirmishers will rout almost immediately and the charge will turn into a chase.
    It would make sense if the uber-morale penalty should apply only to formation units like pikes/spears and the not-so-uber morale penalty for swords, horsies, elephants, and halberds... etc. Imagine elephants in loose going amok when something formed up approaches.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  2. #2
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Default Re: Loose vs Close; Which to Use When

    Sorry to go so Off Topic.....

    Actually now that I think about it, I'm surprised I did'nt repeat myself earlier.

    The main push should be to fix the units that are not working as they "should":

    -Pikes
    -Spears
    -2Hs

    Having community patches is fantastic but finally, and ultimately the basic fixes should come from the developers. If for no other reason than for the sake of corporate responsibility.

    Salute !
    Last edited by Shahed; 12-24-2006 at 05:43.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  3. #3

    Default Re: Loose vs Close; Which to Use When

    Quote Originally Posted by Sinan
    Having community patches is fantastic but finally, and ultimately the basic fixes should come from the developers. If for no other reason than for the sake of corporate responsibility.


    As if.
    Current Campaigns:

  4. #4
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Default Re: Loose vs Close; Which to Use When

    Yeap, that what's Creative Assembly's reputation has come down to.

    If you've read many of my posts, you know that I'm not expecting anything, but at the same time, I'm not going to just accept the view that the customers have to fix a product that they bought.
    Last edited by Shahed; 12-24-2006 at 07:44.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  5. #5

    Default Re: Loose vs Close; Which to Use When

    So where can mod the morale penalty for formations? Is that in the EDU file?

  6. #6
    Fidei Defensor Member metatron's Avatar
    Join Date
    Dec 2003
    Location
    Fora Nostra
    Posts
    390

    Default Re: Loose vs Close; Which to Use When

    Quote Originally Posted by Sinan
    Yeap, that what's Creative Assembly's reputation has come down to.

    If you've read many of my posts, you know that I'm not expecting anything, but at the same time, I'm not going to just accept the view that the customers have to fix a product that they bought.
    I'm entirely of the opinion that they've resorted to shipping an engine and letting the modders rework everything.

    Maybe the Rome mods finally broke their spirit...
    [War's] glory is all moonshine; even success most brilliant is over dead and mangled bodies, with the anguish and lamentations of distant families.
    — William Tecumseh Sherman


  7. #7

    Default Re: Loose vs Close; Which to Use When

    Quote Originally Posted by metatron
    I'm entirely of the opinion that they've resorted to shipping an engine and letting the modders rework everything.

    Maybe the Rome mods finally broke their spirit...
    I can imagine it now.

    A bunch of CA coders grumbling about how people are 'messing' with the game.

    They practically **** themselves when they saw all the Rome mods, i'm sure.

    If I worked at CA, i'd be mighty upset a bunch of yokles with text files are making a game work that they, a company full of computer programmers, can't seem to solve.

    And whats hillarious is that if all this stuff is simple enough for some yutzes like the community to fix with text files, why can't CA?

    Gah.

    I wouldn't be suprised if the next patch is pretty much an inclusion of all the fixes that the community found.. and thats it. Who would be? It'll have a 2H fix, a towers fix, and a VnV fix. They will all look oddly similar to the community published ones as well... Hrmm.
    Last edited by econ21; 12-24-2006 at 18:06.
    Current Campaigns:

  8. #8
    Confiscator of Swords Member dopp's Avatar
    Join Date
    Jun 2005
    Posts
    702

    Default Re: Loose vs Close; Which to Use When

    Quote Originally Posted by antisocialmunky
    It would make sense if the uber-morale penalty should apply only to formation units like pikes/spears and the not-so-uber morale penalty for swords, horsies, elephants, and halberds... etc. Imagine elephants in loose going amok when something formed up approaches.
    Eh, I think it should apply quite evenly across all unit types, lest we are treated to the spectacle of skirmishers making heavy infantry irrelevant. Open formation is to avoid missile fire, tight is to absorb charges and to fight melee.

    Loose formation being better at absorbing charges is not only counter-intuitive, it's incredibly stupid. Total War doesn't have to be the most historical wargame of all time, but it really does need to make sense on occasion.

    I suspect a lot of all this stuff being out of whack is because they tried to balance things differently, given player feedback from RTW. Phalanxes too strong, horsemen too strong, horsemen too tough, plus they have to add new unit types like halberds (somewhere between pikes and swords), muskets and crossbows. And then of course they wanted to introduce more fluid fight sequences (which I actually like). So we end up with 'buggy' horsemen, weak pikemen and worthless halberds, causing us to scream for a return to comforting RTW standards.

  9. #9
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: Loose vs Close; Which to Use When

    Cavalry can have a big problem with loose formations even in RTW - you can see it in realism mods like RTR and EB, when heavy cavalry charge skirmishers in loose order. They often suffer awfully.

    Apparently it's worse in M2TW. In RTW, the problem seemed to be specific to skirmishers - skirmishers trying to avoid cavalry by their skirmish ability switched the cavalry from charging to purusing and cost them their charge bonus. I never heard anyone recommend meeting a RTW cavalry charge in loose formation.

    For M2TW, I agree it needs to be fixed (as do spears, IMO). But CA bashing won't make that any more likely (in fact, I suspect it will make it less likely, as CA staff will just switch off from a thread with abusive posts), so people should take care to discuss this maturely and not with insulting language.

    At the moment, I will just try to ignore this bug. I could not bear to use a two row deep loose formation of spearmen to fight AI knights. Thankfully the AI plays in an equally naive manner.

  10. #10
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Loose vs Close; Which to Use When

    Does the 'double-click behind' work at all in M2TW against loose?
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  11. #11
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Default Re: Loose vs Close; Which to Use When

    Never tried that, yet, specifically. But loose tends to favor the unit in that formation, in a 1vs1 duel.

    I agree with econ21. I'd like to add.

    If you want any hope of anything getting done you have to apply the correct measure of helpfullness and (if necessary) the correct form of public/social pressure.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  12. #12

    Default Re: Loose vs Close; Which to Use When

    Double click behind does work (sort-of) but it won't be a proper charge. You end up having to run into your target and then as they are in contact to order them to attack or they will just try to ride through. That's been my experience anyways. It is pretty annoying that you can't charge routers or skirmishers properly.

    Neat tip on the loose formation spears. I'll have to give it a try as spears are just about useless unless fighting Mongols (spear + shield > pikes) or in a siege situation as the schiltron is excellent at countering an enemy push at a gate as it is so dense.

  13. #13
    Confiscator of Swords Member dopp's Avatar
    Join Date
    Jun 2005
    Posts
    702

    Default Re: Loose vs Close; Which to Use When

    Quote Originally Posted by Sinan
    If you want any hope of anything getting done you have to apply the correct measure of helpfullness and (if necessary) the correct form of public/social pressure.
    It's not exactly CA's fault, you know, they were working on our feedback when they tried to tweak the cavalry charges and phalanxes. It just didn't turn out quite the way everyone wanted it. Read the notes for update 2 and it really sounds like they are heading back towards RTW in terms of charge mechanics, which I at least never had a problem with.

    It's hardly CA bashing when one tries to point out why people are complaining (and there have been complaints, it's impossible to deny that).

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO