Results 1 to 30 of 63

Thread: Making EB Run Faster - A Guide

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Making EB Run Faster - A Guide

    In original setting grass to none increased fps by 20 and in eb there is no difference between none and high

  2. #2
    Hellpuppy unleashed Member Subedei's Avatar
    Join Date
    Sep 2005
    Location
    Bavaria
    Posts
    780

    Default Re: Making EB Run Faster - A Guide

    I used to play EB for 3 years now with 512 MB ram. It took a little while to load the game and during battles I had some "forced" pauses. Well, but EB is "the" game for me, so I did not care too much, remebering the good old Commodore 64 loading times.

    Finally I got 2 Gigs of RAM yesterday.This increased the performance of the game a lot, to say the least. Man, I love the game even more now. Battles are loading within seconds and the whole feel is different. Me is very happy about this!
    Last edited by Subedei; 10-31-2008 at 09:16.
    “Some may never live, but the crazy never die” (Hunter S. Thompson)

  3. #3

    Default Re: Making EB Run Faster - A Guide

    -Stuff like this thread should be stickied in forum !!


    I noticed that the first post was 3 years old. But I tried it anyways, except for the first section that decreases "game" options.

    I'm trying to fix intermittent campaign lag. I works smooth for awhile, then gets choppy for awhile, then smooth again, etc. I have fx-55, 2gigs dual ram, 7950 gx2, Windows XP. I'm playing the Extended Alexander Final mod for 1.2. It has all fixes and "should" be installed correctly. I don't notice any other problems, but that campaign intermittent lag.

    -First, feel free to suggest anything to fix this problem. Perhaps it can't be fixed though.

    1)Will all of what the first post said still be ok to do now? "Anything" change in the past 3 years?
    2)I didn't have anything called "upload manager" in the services section. Also, I have no control over "terminal services". It is running and doesn't give me the option to kill it. I can disable it but it will just come back on when I restart the PC. Does any of this sound like a problem?
    3)For the msconfig section: I know it says that anti-virus "might" be on there, but is that the only one I have to worry about? I use a NVidia firewall, not windows firewall. It usually starts a program in system tray, but now I don't see it. Is the firewall still on?
    4)Also, in MSconfig, 3 things are selected after I restart PC. Even if I deselect them, they come back on when I restart PC. (NvCpl - RUNDLL32.EXE; ctfmon - ctfmon.exe; GoogleToolbarNotifier - GoogleToolbarNotifier.exe); Should this be happening and is it ok?
    5)Every time I run Norton, it finds a file (cookie) that it quarantines. How do I find the location of that file and is this normal?
    6)I found the section for increasing virtual memory. There is a custom size section. It used to say 2046 MB (MIN) - 4092 MB (MAX). I changed that to say 3070 - 3070 (I have 2 gigs of RAM), is this ok? It used to say that the total paging file size for all drives was 2046, now it says 3070. So I think I did it right?
    7)Another user said the following: "Also.. IF you want to play strong at some point.. you should check out of Web during that time and unplug all AntiVirus software..." -- By check out of Web he means to just close your internet explorer application if it is running? Or do you actually want to pull the plug from the wall? Or is there something else you need to do?

    Thanks,
    Apple.
    Last edited by applebreath; 10-19-2009 at 12:42.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  4. #4
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: Making EB Run Faster - A Guide

    1) Yes, it's still accurate.

    2-4) I can't help you with this. I'd stay away from the services unless you know exactly what you are doing.

    5) Cookies are stored either in your browser folder or in the general internet forums. However, if it coming back, you should make a rule against accepting that cookie in the privacy-settings of your browser, then run Norton again.

    7) Closing IE does not disconnect the internet. You need to pull the plug or instruct your firewall to block all transmissions.
    Looking for a good read? Visit the Library!

  5. #5

    Default Re: Making EB Run Faster - A Guide

    I did do the services section. But I kind of wish I didn't, although I don't have any problems from doing it, that I know about. I'd switch the stuff back but I'm not for sure which was the previous settings (i.e. disabled/maunal/automatic).

    As for my main problem. It happens when I move outside the range of a unit (so you see the red/blue/yellow movement lines on the campaign map). I have no idea why it happens or if there is a way to fix it from ever happening. But when it happens, all you need to do is move a spy/unit outside of a city.

    -Apple.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  6. #6
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Making EB Run Faster - A Guide

    weird, I think it's your comp, try to remove EB and install it from scratch. And download the new drivers and DirectX.
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  7. #7

    Default Re: Making EB Run Faster - A Guide

    It's a "bug" with EB. I've heard others talk about it. I learned of the solution from another person. It's a minor bug, for such a great mod. I just wish they would post about it in the FAQ area or somewhere else, that would have saved me much headace.

    If it wasn't for XSamatan, I would still be scratching my head trying to figure out exactly what triggers it and how to fix it. After much elimination I finally had it pegged to something with EB, but I still didn't know that simply moving a guy out of a city would fix it.

    -Apple
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO