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  1. #1

    Default Re: Making EB Run Faster - A Guide

    I did do the services section. But I kind of wish I didn't, although I don't have any problems from doing it, that I know about. I'd switch the stuff back but I'm not for sure which was the previous settings (i.e. disabled/maunal/automatic).

    As for my main problem. It happens when I move outside the range of a unit (so you see the red/blue/yellow movement lines on the campaign map). I have no idea why it happens or if there is a way to fix it from ever happening. But when it happens, all you need to do is move a spy/unit outside of a city.

    -Apple.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  2. #2
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Making EB Run Faster - A Guide

    weird, I think it's your comp, try to remove EB and install it from scratch. And download the new drivers and DirectX.
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  3. #3

    Default Re: Making EB Run Faster - A Guide

    It's a "bug" with EB. I've heard others talk about it. I learned of the solution from another person. It's a minor bug, for such a great mod. I just wish they would post about it in the FAQ area or somewhere else, that would have saved me much headace.

    If it wasn't for XSamatan, I would still be scratching my head trying to figure out exactly what triggers it and how to fix it. After much elimination I finally had it pegged to something with EB, but I still didn't know that simply moving a guy out of a city would fix it.

    -Apple
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  4. #4
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Making EB Run Faster - A Guide

    Quote Originally Posted by applebreath View Post
    It's a "bug" with EB. I've heard others talk about it. I learned of the solution from another person. It's a minor bug, for such a great mod. I just wish they would post about it in the FAQ area or somewhere else, that would have saved me much headace.

    If it wasn't for XSamatan, I would still be scratching my head trying to figure out exactly what triggers it and how to fix it. After much elimination I finally had it pegged to something with EB, but I still didn't know that simply moving a guy out of a city would fix it.

    -Apple
    Good for you!
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

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