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    One easily trifled with Member Target Champion Motep's Avatar
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    Default Fantasy Interactive: The land of Arnamar

    This is the realm or Arnamor. It is well upon this earth, but it cannot evr be reached. They have the technology of our Middle ages, yet theirs is vastly surperior. They have perfected the technology, practically turning battle into an artform. What is their fate, who shall reign supreme? Thet, my friend, is up to you to decide.


    Geological (original) Map:


    Campaign Map:


    Playable Factions From The Middle Lands:

    !!!!!!!!!!!!each faction will get terrain bonuses dependent on their homelands basic terrain.


    ;;;The Grand Sollian Empire (regular blue)- {{Motep dra Uha Dnia Mazzat}} specialize i water warfare, mountain warfare/ weak cavalry/ use of elves and dwarves
    ;;;Temillian Empire (red)-{{Csar}} specialize in heavy units/ weak light cavalry
    Somarian Republic (sky Blue)- specialize in water warfare/ powerfull navy/ weak cavalry and infantry
    Elesmar (purple)- specialize in all-terrain warfare/ powerful archers, heavy infantry and cavalry/ weak with light infantry/ have use of dwarves and elves
    ;;;Menan (pink)- {{Julian}} specialize in cavalry and archers/ weak heavy infanrtry/ weak in mountians
    ;;;Almon 're (yellow)- {{Stig}} specialize in cavalry and heavy infantry/ weak archers/ weak in mountains
    Republic of Noordmar (orange)- Specialize in mountain and forest warfare/ weak on the plains/ weak cavalry/ weak heavy infantry/ exceptional archers/ have use of dwarves and elves
    Barien (muddy brown)- specialize in mountain warfare/ have use of dwarves
    Nostralos (pale pink)- specialize in cavalry/ weak heavy infantry
    Empire of Somalia (dark blue)- specialize in archers and heavy cavalry/ weak infantry
    Jiomer (dark red)- specialize in light infantry/ weak heavy cavalry and infantry
    ;;;Remault (grey-brown)- {{Warluster}} specialize in desert/ mountian warfare/ weak fighting in the "wet lands"/ use camels and desert dwelling elves
    ;;;Caleimian Empire (green)- {{AggonyDuck}} specialize in cavalry/ weak with their infantry/ weak in mountains
    ;;;Thoria (golden roddish)- {{Marshal Murat}} specialize in mountain warfare and heavy infantry/ weak with cavalry/ have use of dwarves

    Non Playable Factions From the Land to The West:
    These mysterious people are very agressive towards outsiders. Will not ally with outsiders.
    They are beginning to form grand and powerful empires.

    People of Aramoor (pale brown)- unknown/ get elephants
    Romaria (light pink)- superb cavalry/ weak infantry/ good in mountains and in plains/ weak in trees/ get elephants
    Remon (dark grey)- unknown
    Mollan Empire (beige clor)- great seawarfare/ weak cavalry and infantry/ get elephants
    Nelam (pale green)- good cavalry/ good haavy infantry/ weak light infantry and archers/ get elephants


    Non Playable Factions from the lands to the East:
    This was once a land of Great empires, cities that streched hundreds of miles! But a great cataclysm tore the lands apart, and destroyed the great cities. But the people still remain.

    marian republic (pale bown)- good cavalry/ weak infantry/ good sea warfare
    Lands of The Cooramoor (pale yellow green)- great sea warfare/ weak cavalry/ have use of dwarves
    Sholm ( pale blue) - great sea wrfare/ weak cavalry/ use of elves and dwarves

    The dark ones (dark grey)- specialize in necro- warfare/ use the armies of the dead/ strong in all terrains/ use of dragons/ use of sea-dragons







    Basis:

    I will give choices for each nation to make. These do not need to be followed, and you are free to make your own choices. Pm the choices to me, or you can make them public and post them here. Once all of these choices are in, I shall make a chapter out of them. If said chioces lead to a battle, I will compute army strength, quality, and terrain to determine what army will win.

    I will need each joining player to post information about the current army size. If you are moving troops, note the percentage of your army that is being moved. Population will be increased every turn by 1 percent. If your army size exeeds 10 percent of your population total, you face riots and other signs of civil unrest.

    Everybody is neutral at the beginning.


    As it is a fantasy interactive, there will be Dragons and all that stuff.


    Every nation has 30,000 people (to start) per city.

    example: my nation has 180,000 people. Army size can be 10 percent of this: 18,000 people. Each city will get a 1 percent increase per chapter (a city will have 30,300 people. Troop and civillian casualties will be deducted from this. There will also be diseases.


    Population Numbers (will be updated after every chapter)

    ::::;;;;Grand Sollian Empire {{Motep dra Uha Dnia Mazzat}}
    Leme-30,000
    Lomar- 30,000
    Mon'non'amar- 30,000
    Sol- 30,000
    Guavea- 30,000
    Alm- 30,000
    Egel- 30,000



    ::::::::Temillian Empire {{Csar}}
    Shaoger- 30,000
    Aai'Sesai- 30,000
    Temil- 30,000

    ;;;;;;;;Elesmar
    Elesma- 30,000
    Maen-Mar- 30,000
    Les Astos- 30,000
    Shen-po- 30,000

    ;;;;;;;;Caleimian Empire {{AggonyDuck}}
    Alnomos- 30,000
    Caleim- 30,000
    Nai'wen- 30,000
    Fronconia- 30,000
    Wiana- 30,000

    ;;;;;;;;Thoria {{Marshal Murat}}
    Thor- 30,000
    Sohma- 30,000

    ;;;;;;;;Somarian Republic
    Eamon- 30,000
    Semar- 30,000
    Namine- 30,000
    Jelduno- 30,000

    ;;;;;;;;Jiomer
    Jiomer- 30,000
    Amashmen- 30,000
    Serim- 30,000

    ;;;;;;;;Menan {{ Julian}}
    Menan- 30,000
    Non Matr- 30,000
    Licent- 30,000

    ;;;;;;;;Almon'Re {{Stig}}
    Almon-30,000
    Shreport- 30,000
    Vnuk Syd- 30,000
    Al' Gon' ma- 30,000

    ;;;;;;;;Republic of Noordmar
    Galeina- 30,000
    Noordmar- 30,000
    Sahaid- 30,000

    ;;;;;;;;Barien
    Daneme- 30,000
    Barien- 30,000
    Relemar- 30,000
    Del- 30,000
    Notal- 30,000
    Nor Shadar- 30,000

    ;;;;;;;;Nostrolos
    Solace- 30,000
    Nostralos- 30,000
    Nes Salis- 30,000
    Nanen- 30,000
    Telmachus- 30,000
    Tel' Martook- 30,000

    ;;;;;;;;Empire of Somalia
    Somal-30,000
    Mon'Natae- 30,000

    ;;;;;;;;Remault {{Warluster}}
    Natenum- 30,000
    Remault- 30,000
    Shan Mar Narina- 30,000
    Desert Villages- 30,000


    Further note: If your nation loses all of its cities, you have two turns to successfully revolt before you lose. Revolts have a 25% to 75% success rate, depending on your captors actions after they take the city and how they take it.

    Factors:
    slaughtering populace: very bad
    enslavement; bad
    occupation; eh

    war; bad
    diplomacy; eh
    revolt; good
    Last edited by Motep; 12-28-2006 at 01:40. Reason: updating
    TosaInu shall never be forgotten.

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