Post patch, I still get effective charges--mostly against stationary targets, such as firing missile troops. What I am not getting after the patch is decent cavalry performance in chasing down routers.
In the first medieval game, chasing down routers was the best way to score big kill counts and lots of prisoners, which in turn occasionally scored some big ransoms, and it did not require that much micro-management either.
You only had to re-direct your cavalry unit when they had killed or captured all of a particular unit. Now, unless you watch you cavalry unit every minute, they are just liable to totally lose focus, stop chasing their assigned victims, and take a coffee break.
One big difference is that in the first game the usable map areas seemed larger, which gave your cavalry more space, time, and opportunity to make big scores, but then also in the first Medieval 150 plus kills by one cavalry unit were not uncommon. This may have been totally unrealistic, but one came to depend on it.
All in all, I still say the cavalry's overall performance was better prepatch.
Cheers
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