I may be stating the obvious, but it seems to me that those two are linked. CA has said (in the developer blog notes, I think?) that they wanted the charge to work best with a unit in good formation, on charge-friendly terrain, and against fairly stationary enemy units. Units in motion would be difficult to charge, and that pretty much describes soldiers in rout.Originally Posted by Forward Observer
So maybe what we need isn't a charge button (charges are working okay in my games, post-patch), but a separate "mow 'em down" button, so they'd stop that run-reform-run behavior that messes up chasing routers. It would be nice if the cav units just automatically switched to that mode... after all, the AI "knows" the targeted unit is in rout... but maybe that's asking too much.
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