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  1. #1

    Default CTD's during AI turns

    We realize this has been problematic for some players with the 0.80 release, and we feel that most all of these have come from cities rebelling. There was a problem with us using the "merc trick", but I don't really understand it - not so much my area. Anyway, things are really quiet yesterday and today because of the holidays, but we have ironed out those problems and some of us are trying to do some quick playtesting to see if we encounter any of these CTDs. We are trying to get it out quickly, but don't expect it in the next day or two (we are waiting for a totally spreadsheet-generated set of recruitment code - some unit changes were made and the EDB code works, but we must make sure it's all generated automatically to ensure no mistakes crept in that could cause ctd's later).

    We'll try to get back to answering bug questions too after the immediate holiday break is over - but some CTD issues if they are occurring on AI turns we probably won't keep replying to, as most of them seem to be fixed (from a point of view of seeing coding that is fixed - not from the playtesting point of view, we can't say that yet). That is, we probably won't reply to all of them until the patch comes out and people start reporting on potential problems with it.

  2. #2

    Default Re: CTD's during AI turns

    No merry christmas .805 patch? Ah well, good luck.

  3. #3

    Default Re: CTD's during AI turns

    I got a CTD in my Romani campaign during the Ptolies turn. Too bad, that campaign was getting interesting. It's about 257 BC. I know that probably doesn't help much, but it's the best I can do.
    Last edited by Constantine the Great; 12-26-2006 at 00:54.

  4. #4

    Default Re: CTD's during AI turns

    I'm geting a crash in me curent Epirose campain in 250BC when the Sauromete end their turn.

  5. #5
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: CTD's during AI turns

    You have some bracketed line spacing errors in EDB: lines 594, 673, 1879, 2644, 2658, and 2486 - the latter one at least would cause problems (I'm surprised the game starts with that one actually). Could possibly be a source of some CTDs. There may be more.
    "One of the most sophisticated Total War mods ever developed..."

  6. #6

    Default Re: CTD's during AI turns

    I see the last one (lack of a space), but what are the others? I've looked and can't find them now and was wondering what at least it was that I'm looking for - spaces not present - extra spaces - etc.

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