We realize this has been problematic for some players with the 0.80 release, and we feel that most all of these have come from cities rebelling. There was a problem with us using the "merc trick", but I don't really understand it - not so much my area. Anyway, things are really quiet yesterday and today because of the holidays, but we have ironed out those problems and some of us are trying to do some quick playtesting to see if we encounter any of these CTDs. We are trying to get it out quickly, but don't expect it in the next day or two (we are waiting for a totally spreadsheet-generated set of recruitment code - some unit changes were made and the EDB code works, but we must make sure it's all generated automatically to ensure no mistakes crept in that could cause ctd's later).
We'll try to get back to answering bug questions too after the immediate holiday break is over - but some CTD issues if they are occurring on AI turns we probably won't keep replying to, as most of them seem to be fixed (from a point of view of seeing coding that is fixed - not from the playtesting point of view, we can't say that yet). That is, we probably won't reply to all of them until the patch comes out and people start reporting on potential problems with it.
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