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  1. #1
    Member Member Mr Frost's Avatar
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    Default Re: Mod folder installer

    Quote Originally Posted by alpaca
    Why do you think unit stats would be save-game compatible? They're probably somehow saved (armor stats, ...)
    They were in MTW and RTW as I remember ; it was adding or removing units that caused problems {something I haven't done yet} . Also , I've been changing them in the MyMod games I'm playing as I go and I haven't seen any problems there .

    I think it must be something else . With millions of 1s and 0s arranged in complex and interdependent equations being what actually makes the game , it could be almost anything .
    Like I said , it is Bill Gates fault ! Bad Bill Gates , naughty !
    7 out of 10 people like me ,
    I'm not going to change for the other three .

  2. #2
    Member Member Mr Frost's Avatar
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    Default Re: Mod folder installer

    Figured it out . Your program very slightly borked the map.rwm {in data/world/maps/base} so instead of a healthy 4350kb in weight with a fishing village in Nottingham it 'twas a slightly underfed 4343kb and the Nottingham coast was bare .
    The village could not be found .

    Simply copping over the full map.rwm solved the problem . The Scottish campaign {not to be mistaken for the Scottish play , though one character makes a notable appearance in both} now works fine in the mod and all other modded savegames are happy with their nice new copy of map.rwm .
    The village was returned safely home and lived happily ever after .


    I can have my mod and play it too .










    I still like the tool .
    Last edited by Mr Frost; 08-22-2007 at 08:31.
    7 out of 10 people like me ,
    I'm not going to change for the other three .

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