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Thread: cheates.. need help pls

  1. #1
    drugi Rudolf Maister Member zstajerski's Avatar
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    Default cheates.. need help pls

    I have one little problem I mentioned earlier, with the move charatcter cheat
    It goes a little like this: :)

    first i type
    show_cursorstat i get lets say 90,60, id 109
    and i wanna move my charatcer there ,James of Normandy

    what do i need to type, tried everything

    move_character z x,y z=name of settlement or unit without title (except Captain). x,y=coords

    this doesnt help me

    :(

    i mean what do i type???

    move_character James of Normandy 109 90,60

    doesnt work, z tried almoast every combination


    PS sorry for doble postig

  2. #2
    Praeparet bellum Member Quillan's Avatar
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    Default Re:cheates.. need help pls

    move_character "James of_Normandy" 90,60

    It doesn't always work, depending on the name of the character involved. If the character started as James of Normandy it should work fine, but if he started as James Smith and then that changed to James the Merciless, "James the_Merciless" doesn't seem to work.
    Age and treachery will defeat youth and skill every time.

  3. #3
    drugi Rudolf Maister Member zstajerski's Avatar
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    Default Re:cheates.. need help pls

    doesnt work i eaven tried it with a 16 year old to be sure and still nothink

  4. #4
    Member Member Afro Thunder's Avatar
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    Default Re:cheates.. need help pls

    Try clicking on the character (when he's outside of a settlement), then type move_character this 90,60.
    Proud Strategos of the

  5. #5
    drugi Rudolf Maister Member zstajerski's Avatar
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    Default Re:cheates.. need help pls

    doesnt work

    :(

    is there any cheat to have unlimited movement with my general...??

    i really want those mercenary elephants :)

  6. #6
    Praeparet bellum Member Quillan's Avatar
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    Default Re: cheates.. need help pls

    Well, if your only goal is to hire a unit of elephant mercenaries, you need to do two things. First, make certain it's at least 25-50 turns after the development of gunpowder. Second, put the general on a boat and head him down to the middle east. Both types of mercenary elephants only have a single unit available every 25-50 turns. If you get over there, and if the unit is available, then you can hire it and drag it back.

    Now, if you just want the unit, use two cheats:

    First, use
    Code:
    create_unit London "Mercenary Elephants" 1 0 0 0
    followed by
    Code:
    give_money -2750
    That should bring a unit of elephant arquebus mercenaries in London, and subtract the 2750 florin hiring cost from your treasury.
    Age and treachery will defeat youth and skill every time.

  7. #7
    drugi Rudolf Maister Member zstajerski's Avatar
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    Default Re: cheates.. need help pls

    will try it now
    will let you know
    cause it really is my only goal to have some elephants in england do show them alll :)

  8. #8
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Question Re: cheates.. need help pls

    Quote Originally Posted by Quillan
    Well, if your only goal is to hire a unit of elephant mercenaries, you need to do two things. First, make certain it's at least 25-50 turns after the development of gunpowder. Second, put the general on a boat and head him down to the middle east. Both types of mercenary elephants only have a single unit available every 25-50 turns. If you get over there, and if the unit is available, then you can hire it and drag it back.

    Now, if you just want the unit, use two cheats:

    First, use
    Code:
    create_unit London "Mercenary Elephants" 1 0 0 0
    followed by
    Code:
    give_money -2750
    That should bring a unit of elephant arquebus mercenaries in London, and subtract the 2750 florin hiring cost from your treasury.
    Hi Quillan

    I have questions on that cheat syntax.

    1. Does this work with all units ?
    2. Can i do this with Janissary Musketeers as well ?
    3. What would be the correct syntax to produce a unit of Janissary Musketeers in Constantinople ?


    Thanks.
    If you remember me from M:TW days add me on Steam, do mention your org name.

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  9. #9
    drugi Rudolf Maister Member zstajerski's Avatar
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    Default Re: cheates.. need help pls

    doesnt work for me it gives me:
    unit type not recognised
    but i typed it exactly like u sad, only the money deduction works :(

  10. #10
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: cheates.. need help pls

    Hence the question about syntax.

    Try it without the quotes. You did that already I assume ?
    If you remember me from M:TW days add me on Steam, do mention your org name.

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  11. #11
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: cheates.. need help pls

    dbl post.
    Last edited by Shahed; 12-26-2006 at 19:50.
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  12. #12
    Praeparet bellum Member Quillan's Avatar
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    Default Re: cheates.. need help pls

    Look in the export_descr_unit.txt file and find out how the unit is listed. That's how it has to be typed in. Some aren't exactly how the unit is called on the card. For instance, my Militia Cavalry as Venice have to be typed in as "Italian Militia Cavalry" when using that cheat. I've taken to using the cheat a lot to counter the bug with recruiting or retraining experienced units. I go to recruit a 4xp unit of Hospitaller knights in Leon, where I have the HQ, and I get a 0 xp unit. Instead of spending money and possibly multiple turns trying to retrain them to get the 4 xp they're supposed to have already, I just create a 4 xp unit via the cheat and disband the 0 xp one. For them, it's "Knights Hospitaller". The numbers (1 0 0 0) are, in order, number of units to create, experience of those units, armor upgrades of those units, and weapon upgrades of those units.
    Age and treachery will defeat youth and skill every time.

  13. #13
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Arrow Re: cheates.. need help pls

    Quote Originally Posted by Quillan
    Look in the export_descr_unit.txt file and find out how the unit is listed. That's how it has to be typed in. Some aren't exactly how the unit is called on the card. For instance, my Militia Cavalry as Venice have to be typed in as "Italian Militia Cavalry" when using that cheat. I've taken to using the cheat a lot to counter the bug with recruiting or retraining experienced units. I go to recruit a 4xp unit of Hospitaller knights in Leon, where I have the HQ, and I get a 0 xp unit. Instead of spending money and possibly multiple turns trying to retrain them to get the 4 xp they're supposed to have already, I just create a 4 xp unit via the cheat and disband the 0 xp one. For them, it's "Knights Hospitaller". The numbers (1 0 0 0) are, in order, number of units to create, experience of those units, armor upgrades of those units, and weapon upgrades of those units.
    Brilliant. Thanks. Got it ! You have to use quotes "" around the name, I was missing that.
    Last edited by Shahed; 12-26-2006 at 22:51.
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