Hi to all! I'm a would-be modder and Olmsted from totalwar.com forum said to post here my questions as this is the best place.
I enjoyed very much MTW and RTW, and as soon as I could I made retinues transferrable (and many more minor changes), but one thing I really miss from MTW is the Inquisitor, usable from all factions. And I'm trying to make it recruitable and playable.
I am trying to add the Inquisitor as a playable agent, and I successfully (I mean with these ones modified -even together-, it does not crash) modified the following files, adding appropriate triggers and so on: descr_cursor_action, descr_model_strat, export_descr_ancillaries, export_descr_character_traits, descr_character and descr_campaign_db;
Since there are .tga models for inquisitors of all catholic faction (I suppose that's a feature CA thought to put in) and I wanted to preserve the inquisitor Papal_States agent, I created the "Inquisator" agent; it's totally equal to the Inquisitor (even appropriate triggers and traits) save the fact it must be recruited and it is not spawned.
My descr_cultures modified file makes the game crash by an unknown error.
When I tried to make level_1 catholic church build it, by modifying the "export_descr_buildings", the game crashes and the log show the following error:
** 17:46:00.125 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 3323, column 15
Unknown agent type specified: inquisator **
So my precise question is: where and how does the game checks whether an agent exists or not?
P.S. descr_character and/or descr_model_strat are the ones I bet on
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