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  1. #1
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Add new Agents

    I bet this is still hardcoded... In RTW you couldn't add new agent types, and that is probably still the case.

  2. #2
    Member Member madalchemist's Avatar
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    Default Re: Add new Agents

    Damnit!! Hardcoded?

    ...wait! What if I modify the Inquisitor (the one only papal_sats has) by simply making it available to all faction? That one should be allowed by the game

    When you said "Hardcoded" you meant the fixed agents number are for playable factions only, or "throughout total game agents number"?

    , I knew it was not so easy!

    Edit: Just a question: Hardcoded means you can do nothing at all to mod the game that way (i.e. no one could ever do it in Rome)?
    Last edited by madalchemist; 12-28-2006 at 15:21.

  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Add new Agents

    Quote Originally Posted by madalchemist
    Damnit!! Hardcoded?

    ...wait! What if I modify the Inquisitor (the one only papal_sats has) by simply making it available to all faction? That one should be allowed by the game

    When you said "Hardcoded" you meant the fixed agents number are for playable factions only, or "throughout total game agents number"?

    , I knew it was not so easy!

    Edit: Just a question: Hardcoded means you can do nothing at all to mod the game that way (i.e. no one could ever do it in Rome)?
    Hardcoded means it's in the actual program source code (i.e. in the executable) instead of in external, editable files.
    And, yes, making the inquisitor available to all factions might work.

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