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Thread: How many castles do you need?

  1. #1
    Kanto Kanrei Member Marshal Murat's Avatar
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    Default How many castles do you need?

    I've heard several opinions about the amount of castles you should have.
    On one hand, there are posters who say
    1 castle, the rest convert to towns.

    My personal dogma is have 2 castles, one on each border (east-west). Like to think of them as bulwarks of the nation,the rock that the enemy shall dash themselves upon. Provides quick, heavy, advanced units for combat, right to the battlefield.
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  2. #2
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Castles in your Country

    It depends on the faction, too. Most of the time, I try to run about a 1:6 ratio with one castle providing heavy troops for all surrounding provinces. Occasionally I'll have more or less. I ran the first part of my Venice campaign with only one castle, even when I had close to a dozen provinces, because Venice and Milan can really get by with city troops only for a while. It wasn't until I needed good infantry that I started with castle troops.
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  3. #3
    Member Member Nutranurse's Avatar
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    Default Re: Castles in your Country

    Meh, I like to specialize. I have a couple castles dotted across my Kingdom, all strategically placed of course. They, however, do not serve as walls really, I have forts for that, the castles just produce certain units.

    E.G. On my French Campaign I have two castles near my France-Rus Boarder, one of them produces great cavalry thanks to the Horse Breeder Guild the other makes Much needed infantry. Both of hte castles are spec'd to produce the best units possible in their respective fields.
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  4. #4

    Default Re: Castles in your Country

    Well for a general rule of thumb have at least 4 more towns than castle if mainting a large empire. Now i play the HRE in my campaign "controlling France,Milan,Scilliy,The Pope,England,Scotland,Denmark and Spain" I feel that you can have as many casatles as you want however the placement needs to be corect. For example when i invaded France i had 2 castles built on the border , pumping out armies. When i finally pushed into spain i took 3 settlements in 2 turns. Now i kept the 2 castles and still pumped troops into the regions untill i reached the moors and wiped out spain. Now i converted both castles into towns and started again on the moorish border. I belive this in my view is the right tactic however it can be costly so its advisable to have a good rich income before trying this method.

  5. #5
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Castles in your Country

    Playing Turks, the only castle I have are Yerevan and Ragusa out of the total 43 regions controled so far.
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  6. #6
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Castles in your Country

    Turks can produce Sipahis in cities with the racetracks, right? Again, it's a case where they aren't really necessary for troop production.
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  7. #7
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Castles in your Country

    Correct. They can produce Sipahi and Turcomans from racetracks. The Turks have a lot of city troops, the only reason I'd want castles are for Kapikulu, Dismounted Sipahi Lancers, Ottoman Infantry, Javelins and maybe Naffatun. The Turks can get by with cities, specially playing all cavalry, only your heavy lancers will come from the castles. And actually I just checked and I also have another castle.

    So 3 of 43.
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  8. #8

    Default Re: Castles in your Country

    My English campaign that ended in world domination had a policy of 3 castles, but that distorted later on. I had Bern, Staufen and Innsbruck as my 3 when I was fighting against Italian and Eastern Eurpean factions - but later on they were too far away so I just kept Innsbruck. Due to the Timurid threat I made castles in Mosul ane either Edessa or Damascus (can't remember). These provided me with enough Retinue Longbowmen to defend the bridge over the river to the west of Baghdad.

    In the Americas, Caribbean (Habana) looked like a good place to base a castle as it had no resources to trade. In the end I didn't need it, having sent over 4000+ mercenaries and generals to defeat the Atzecs, recruiting more local mercenaries.

    Call me boring but I've started another English campaign, this time as a short game and focussing more on diplomacy etc. I've kept my castles in Nottingham, Caernarfon and Caen, as there are Scots to the North, loads to the South, and I haven't bothered to change Caernarfon just yet. I also want a woodsman's guild in Nottingham.

  9. #9
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Castles in your Country

    If I were playing the English, I'd probably convert Caernarvon and Inverness once I'd conquered the Isles completely. I'd leave Nottingham in order to produce castle troops back home still. That way I could use them for naval invasions or reinforcements on the mainland as need be, and they'd be close enough to not require many turns to get where they are needed. They also make a decent fallback if events push you off the mainland (possible in the early going if you get gang tackled by France and the HRE or Danes).
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  10. #10
    Senior Member Senior Member katank's Avatar
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    Default Re: Castles in your Country

    There isn't a set number. Really depends on your faction. Italian factions, Egypt, and the Turks can get by with very few castles (2 or 3 in a large empire of 30+ provinces).

    For other factions, I'd say anywhere from 1/7 to 1/4 of your total territories. Specialize them for troop production (infantry, ranged, cavalry etc.)

    As for the defense bit, I think that huge cities are actually better right now due to the fact that a city's cannon towers aren't bugged. Citadel's cannon towers only shoot ballista bolts.

  11. #11

    Default Re: Castles in your Country

    Well it definitely is faction specific, since some factions make most of their best units from cities (Spain, for instance, get's gendarmes, tercio pikes, and musketeers from cities).

    Generally, I see it like this. The only economic bonus that a city has over a castle is increased trade. If the city is constantly under siege, then the trade bonus is null anyways. Since the settlement is constantly under siege, that means that it's in my war zone, so I'll lean towards castles.

    Then again, there is an exception to that as well. Occasionally it's nice to have a castle on an island or by water for quick sea based reinforcement. In some cases, border cities generate way too many florins to be converted in to castles (like vienna for germany early on).
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  12. #12

    Default Re: Castles in your Country

    Until now I've played France and i'm in the middle of a byzantine campaign. Both countries rely heavily on Cavalry troops - only available in castles (less true in late game as french military academy allows you Gendarme and mounted bowmen - silly btw, they used hoses only for strategic moves, never fought like huns or mongol. Scott guards are good too).
    City troops are largely worthless out of walls, so you have to keep several castles if you want to retrain your army easily.
    As for the mongol (and later timurid) threat (trough I've won just before they came for me), castle are a must to repel the nomads, due to their several ring of walls.
    As French, I've kept 1 castle per front (Spain, Denmark, Italy + 1 facing England -"perfide Albion"), and several in holy land
    As master of Constantinople, I've got no less than 4 castles against the eastern invaders (Tbilissi / Cesaree (for high level troop production) / Adana + just took Acre (alone in a sea of muslims ...)
    West is more peaceful with Bran and Duras as recruiting centers. Palermo and the castle south of Kiev have just been captured too, and will be made town when all population will be faithful Orthodox and less prone to revolts ...
    So I'm certainly a "castle heavy" player, but my empires nevertheless give me profits every turns.
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  13. #13
    Member Member Musashi's Avatar
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    Default Re: Castles in your Country

    Heh, I'm playing Byzantium and I've managed nicely with only one castle (Corinth) for ages... I managed to take everything from Vienna, Zagreb, and Ragusa in the west, to Trebizond in the east before I finally got another castle (Because the turks begged for a ceasefire and I agreed on the condition they give me Caesarea, so I just left it as a castle).

    I even made Venice a vassal.. And then took Bologna from the backstabbing HRE and gave it to the Venetians, since they were down to their last province when they finally accepted vassalage.

    I just did a lot of combining units and only a little retraining. Plus I used spears from my cities, and those took most of the casualties.
    Last edited by Musashi; 12-28-2006 at 23:42.
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  14. #14
    Member Member Skott's Avatar
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    Default Re: Castles in your Country

    So far the heaviest ratio I have done is probably 1:1. Like mentioned above the faction position you start with can determine your needs. I try to keep more cities than castles to keep a better flow of money coming into my coffers. I try to keep my castles on the front line and all cities behind them. In some cases one castle per modern country boundaries is a good way to go. This is easier to do once you have expanded and pushed your boundaries farther and farther out.

  15. #15
    Knight of Santiago Member baron_Leo's Avatar
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    Default Re: Castles in your Country

    In my Portugese campaign I had a castle in the Iberian peninsula and Tolouse. As Western European states only attacked Tolouse (if they would go south they find 2 not really defended cities, but he just keeps on attacking Toluse with full stack army, with all the units XP maxed out because of the numerous fights), it was more then enough.
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  16. #16

    Default Re: Castles in your Country

    I am turk now, and am quite castle heavy. Reason is to produce the ottoman infantry. They are good missile troop, and pretty decent melee as well. (11 attack and 18 defense). My all purpose troops.

    For borders cities, well, i prefer them to be CITY instead of castles. Sure, they only have one wall, but once you managed to increase them to HUGE city, they come with CANNON towers (gunpower period or not). Absolutely devastating, have incredible range and Unlimited ammo. When and if any siege occurs, I just need to sit back in my city while the cannon tower lay waste to the attackers. The siege troops only stay out of (arrow?) tower range, but the cannon tower range reaches them easily.

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