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  1. #1

    Default How to choose general's body guards?

    Hi, Does anyone know how to change which units go into the bodyguard of a particular faction? Like say I want to have Knights hospitallers as the bodyguards of my sicilian generals, is that possible, and can it be done without giving all other se generals the same units?

  2. #2
    Member Member mor dan's Avatar
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    Default Re: How to choose general's body guards?

    to do this you will need to create a new unit to assign as the Sicilian bodyguard unit. try this thread...

    https://forums.totalwar.org/vb/showthread.php?t=75706

    the game won't allow units that are not "unique" in name to exist and will CTD upon start of the game. for example, if wanted to mod just the Roman Brutii Archers in RTW, all i had to do was copy the unit info, paste it in, remove Scipii, Senate, and Julii from the owners, and then mod the unit as i desire. this unit would become availabel to me at the same time as the other factions, but with my newly altered stats.

    this won't work in MII:TW. you have to create a unique unit.
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  3. #3

    Default Re: How to choose general's body guards?

    Thanks for the reply, thats a great link thanks. Now how do I make sure my sicilian generals are these units instead of the regular SE generals bodyguards?

  4. #4
    Member Member mor dan's Avatar
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    Default Re: How to choose general's body guards?

    here is your SE Late Bodyguard unit:

    type SE Late Bodyguard
    dictionary SE_Late_Bodyguard ; General's Bodyguard
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier SE_Late_Bodyguard, 16, 0, 1
    mount armoured horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit_upgrade
    formation 2, 4.4, 3, 6, 2, square
    stat_health 2, 0
    stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 9, 5, 3, metal
    ;stat_armour_ex 9, 11, 0, 0, 5, 3, 3, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 0, 0, -4, 0
    stat_mental 11, normal, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 870, 250, 120, 95, 870, 1, 210
    armour_ug_levels 5, 6
    armour_ug_models SE_Late_Bodyguard, SE_Late_Bodyguard_ug1
    ownership spain, portugal, milan, venice, papal_states
    era 2 spain, portugal, milan, venice, papal_states
    ;unit_info 13, 0, 34


    when you create the new unit, change the name to:

    type Sicilian Late Bodyguard
    dictionary Sicilian_Late_Bodyguard ; General's Bodyguard
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier Knights_Hospitaller, 16, 0, 1
    mount armoured horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit_upgrade
    formation 2, 4.4, 3, 6, 2, square
    stat_health 2, 0
    stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 9, 5, 3, metal
    ;stat_armour_ex 9, 11, 0, 0, 5, 3, 3, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 0, 0, -4, 0
    stat_mental 11, normal, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 870, 250, 120, 95, 870, 1, 210
    armour_ug_levels 3, 4, 5
    armour_ug_models Knights_Hospitaller, Knights_Hospitaller_ug1, Knights_Hospitaller_ug2
    ownership sicily
    ;unit_info 13, 0, 34


    use the link on creating a new unit as a checklist for all of the changes you need to make. notice here than i removed sicily from the SE Late Bodyguard ownership. you may actually want to create 2 units to keep in line with the game function and have a Sicilian Early Bodyguard and a Sicilian Late Bodyguard. just follow the direction from the above link for creating new units and you should be fine.
    "Signatures tell the forum who you are. If you make jokes, you are a clown. If you leave serious quotes, you take things seriously. If you challenge the owner of the forums, you are a malcontent.

    The Owners are like a government. If you make jokes, they laugh. If you make serious quotes, they keep an eye on you, while probing public opinion on your remarks. If you challenge them, you are a threat." - me on the SWG forums before they censored my sig

  5. #5
    Member Member Musashi's Avatar
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    Default Re: How to choose general's body guards?

    But how does the game know to make that unit the bodyguard unit for your generals?

    Oh never mind... I see it. The General_Unit and General_Unit_Upgrade flags. Brilliant.

    Thanks, I've been trying to figure this out. Now I can make my Generals have my Dragoons for the late period bodyguard :D

    PS: As long as he's using the Knights Hospitalier Soldier and Armor Upgrade model entries, he won't have to mess around with the model db file :D
    Last edited by Musashi; 12-23-2006 at 03:37.
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

  6. #6

    Default Re: How to choose general's body guards?

    Mor Dan you rock! Great going, I'll give that a shot this weekend. Merry Christmas!!

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