Page 3 of 8 FirstFirst 1234567 ... LastLast
Results 61 to 90 of 239

Thread: HowTo: Set up MTW2 for modding

  1. #61
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: HowTo: Set up MTW2 for modding

    Quote Originally Posted by bearkiss
    I also have the same question!
    Please help in editing stats!
    I've tried to rewrite the attack and hit points of some units in export_descr_unit, but nothing have changed yet.
    Then your game is probably not set up right...
    Try to get the mod folder/file_first to work properly before you start on editing other stuff.

  2. #62
    GarbageMan next door Member Miloshus's Avatar
    Join Date
    Nov 2006
    Location
    every day closer
    Posts
    49

    Question Re: HowTo: Set up MTW2 for modding

    Im realy confused when modding, but when Im triing to make MTW2 ready for modding, I often forget my name....
    I have a problem,
    -I have installed MTW2 1.1
    -I have unpacked files
    -I have changed files in data/text directory with python 2.5 to txt
    -I have installed the mod folder, but the files mymod.cfg and mymod.bat arent created?!

    What to do?

  3. #63
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: HowTo: Set up MTW2 for modding

    Quote Originally Posted by Miloshus
    Im realy confused when modding, but when Im triing to make MTW2 ready for modding, I often forget my name....
    I have a problem,
    -I have installed MTW2 1.1
    -I have unpacked files
    -I have changed files in data/text directory with python 2.5 to txt
    -I have installed the mod folder, but the files mymod.cfg and mymod.bat arent created?!

    What to do?
    Right now the best way is probably to create them by hand (as described in the advanced info).
    I'll wait for M2 v1.2 before doing any work on this because some stuff might change.

  4. #64
    Member Member Crazed_Monkey's Avatar
    Join Date
    Apr 2007
    Location
    Manchester UK
    Posts
    2

    Default Re: HowTo: Set up MTW2 for modding

    Hi,
    I have clicked on the Unpacker and a Black DOS screen appears I answered the questions and then the screen disappeared and nothing happened.
    Can you please tell me where I have gone wrong?

    Thank You
    There Is Never Too Much Jam On a Jam Sandwich

  5. #65
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: HowTo: Set up MTW2 for modding

    Did you run the batch file unpack_all.bat?

  6. #66
    Member Member Crazed_Monkey's Avatar
    Join Date
    Apr 2007
    Location
    Manchester UK
    Posts
    2

    Default Re: HowTo: Set up MTW2 for modding

    Oh sorry i clicked on the wrong one !

    Im currently doing it now thanks for pointing it out
    There Is Never Too Much Jam On a Jam Sandwich

  7. #67

    Question Re: HowTo: Set up MTW2 for modding

    Hi great Tutorial!
    I have tried following your tutorial and I have decided to edit the .strings.bin files directly,

    where are the .strings.bin files? I have looked in the data folder but all i have is: animations,cursors,fmv,sounds,world

    if I have your unpacker what steps don't I need to do?

    I don't have medieval2.preference.cfg in my main folder I have medieval2.preference is it good for creating the mymod.cfg?
    Thankyou I'm a NOOB

  8. #68
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: HowTo: Set up MTW2 for modding

    Quote Originally Posted by paladinj
    Hi great Tutorial!
    I have tried following your tutorial and I have decided to edit the .strings.bin files directly,

    where are the .strings.bin files? I have looked in the data folder but all i have is: animations,cursors,fmv,sounds,world

    if I have your unpacker what steps don't I need to do?

    I don't have medieval2.preference.cfg in my main folder I have medieval2.preference is it good for creating the mymod.cfg?
    Thankyou I'm a NOOB
    Thanks.
    You'll have to unpack the files by running tools/unpacker/unpack_all.bat as described in step 1 - the string files will be in data/text then

    You should enable "Show known file extensions" in windows, then you will notice that medieval2.preference is actually medieval2.preference.cfg

  9. #69

    Default Re: HowTo: Set up MTW2 for modding

    Hi, this is my first time to mod in MTW2, it seems so complicated compare with RTW which i just edit the descr file with notepad.

    I follow the steps and created mymod.cfg and mymod.bat file, however if i double click on mymod.bat it just open the notepad file instead of running the medival 2.exe as instructed? Also, i cant find the "imperial_campaign_regions_and_settlement_names.txt" file after i use the converter in the text folder, all i can find is "imperial_campaign_regions_and_settlement_names.txt.strings"

    Meanwhile i have installed the unofficial 1.2 patch on a clean MTW2, if it will work very differently compare with the instruction in this tutorial?

  10. #70
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: HowTo: Set up MTW2 for modding

    Quote Originally Posted by RickooClan
    Hi, this is my first time to mod in MTW2, it seems so complicated compare with RTW which i just edit the descr file with notepad.

    I follow the steps and created mymod.cfg and mymod.bat file, however if i double click on mymod.bat it just open the notepad file instead of running the medival 2.exe as instructed? Also, i cant find the "imperial_campaign_regions_and_settlement_names.txt" file after i use the converter in the text folder, all i can find is "imperial_campaign_regions_and_settlement_names.txt.strings"

    Meanwhile i have installed the unofficial 1.2 patch on a clean MTW2, if it will work very differently compare with the instruction in this tutorial?
    Enable "show known file extensions" in "Tools"->"Folder Options" in the windows explorer.

    And the steps described should work fine.

  11. #71

    Default Re: HowTo: Set up MTW2 for modding

    Thx a lot and the mymod.bat file works now, it pop up a dos screen and running the game (just like the 1.1 problem fixer i download here )

    However, whenever i get into the selecting faction screen it CTD. I didnt really edit anything in the data folder, perhaps it is a 1.2 leaked patch issues?

  12. #72

    Default Re: HowTo: Set up MTW2 for modding

    What did you copy into the new mod folder? All mod folders need to have certain sub-folders, even if empty: /packs, /data/world, maybe even /custom. Download one of the many M2TW mods, and see their directory structure. You'll find they have a few empty folders which are nevertheless necessary, and just imitate that. We've successfully ported Paeninsula Italica to the M2 modding structure, and it works without a flaw.

  13. #73
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: HowTo: Set up MTW2 for modding

    I actually created a new basic mod folder some while ago that you can find here:
    http://www.twcenter.net/forums/downl...o=file&id=1264

    Note that to edit the map, you'll have to copy your world/maps/base folder, and this thing doesn't include any graphical tidbits like a radar map, faction maps or loading screens.

    What you need in your mod folder is basically the map (world/maps/base and world/maps/imperial_campaign plus text/imperial_campaign_regions_and_settlement_names.txt) because the game won't read that from the packs.

  14. #74

    Default Re: HowTo: Set up MTW2 for modding

    Thx guys, my mod is working now after i use the mod folder option instead of iso option. No sure why was it happened.

    One thing i want to ask if the mod compatable with save game? For example i create mymod and start a new game. Then i mod some data and if it will work on the saved game i just created or i have to start all over to put them in effect?

  15. #75
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: HowTo: Set up MTW2 for modding

    A lot of changes aren't save-game compatible, while some are.
    To be on the safe side, I wouldn't work with savegames.

  16. #76
    That other EB guy Member Tanit's Avatar
    Join Date
    Dec 2005
    Location
    The Frozen North
    Posts
    3,953

    Default Re: HowTo: Set up MTW2 for modding

    Hello, I am having the same problem as the swearing fellow had on the first page and I did the same thing you told him to do but the unpacker still just closes after I answer all the questions. And I am using the batch file.



  17. #77

    Default Re: HowTo: Set up MTW2 for modding

    it might just be my mind playing tricks on me but i'm pretty sure the unpacker exits near the end. i say this because each time i check to see if it workd i can't find geography file things that i'm supposed to delete.
    you are 100% Oklahoman if you have ever heard this conversation:
    "You wanna coke?" "Yeah." "What kind?" "Dr. Pepper

  18. #78
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: HowTo: Set up MTW2 for modding

    Maybe your disk is full

  19. #79

    Default Re: HowTo: Set up MTW2 for modding

    is me not being able to fully run the unpacker to do with vista?
    you are 100% Oklahoman if you have ever heard this conversation:
    "You wanna coke?" "Yeah." "What kind?" "Dr. Pepper

  20. #80
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: HowTo: Set up MTW2 for modding

    Quote Originally Posted by oklahomasooners
    is me not being able to fully run the unpacker to do with vista?
    Could be, people are reporting problems with Vista a lot... Maybe you have to set special rights for the file.

  21. #81

    Default Re: HowTo: Set up MTW2 for modding

    well... i'm already the admistrator if that's what your talking about.
    you are 100% Oklahoman if you have ever heard this conversation:
    "You wanna coke?" "Yeah." "What kind?" "Dr. Pepper

  22. #82
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: HowTo: Set up MTW2 for modding

    Quote Originally Posted by oklahomasooners
    well... i'm already the admistrator if that's what your talking about.
    Well I know next to nothing about vista, but I think there's some settings for files or folders that generally don't allow programs to write into them or so.
    Don't take me too seriously, as I said, I know zip about it

  23. #83

    Default Re: HowTo: Set up MTW2 for modding

    well.....i got the problem fixed by unpacking in a different folder like you said but then when I tried to moddify some files they didn't work.
    you are 100% Oklahoman if you have ever heard this conversation:
    "You wanna coke?" "Yeah." "What kind?" "Dr. Pepper

  24. #84

    Default Re: HowTo: Set up MTW2 for modding

    Do you NEED to have a mod folder/IO thingy to use the new files after you unpack?
    you are 100% Oklahoman if you have ever heard this conversation:
    "You wanna coke?" "Yeah." "What kind?" "Dr. Pepper

  25. #85
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: HowTo: Set up MTW2 for modding

    Quote Originally Posted by oklahomasooners
    Do you NEED to have a mod folder/IO thingy to use the new files after you unpack?
    Yes otherwise I wouldn't write there's two options

  26. #86

    Default Re: HowTo: Set up MTW2 for modding

    Will you need to unpack the files again after upgrading to patch 2?

    ps. Will your mod-folder auto-installer still work?

    Thanks,
    RM3

  27. #87
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: HowTo: Set up MTW2 for modding

    Yes and probably not. I'll create a new one for 1.2 (note that my todo-list is still growing by the minute so it might take me some time )

  28. #88

    Default Re: HowTo: Set up MTW2 for modding

    hmmmmm.... i'm using the IO thingy and the game still won't read my files.......

    edit: never mind i'll just install update 2 and start fresh
    Last edited by oklahomasooners; 05-05-2007 at 21:48.
    you are 100% Oklahoman if you have ever heard this conversation:
    "You wanna coke?" "Yeah." "What kind?" "Dr. Pepper

  29. #89

    Default Re: HowTo: Set up MTW2 for modding

    I have gotten to step 1.1, but nothing seems to happen when I try to convert the .strings.bin.- I don't see any strings files to convert in the data folder, they are text/xml. When i run the extract_all, the dos screen pops up and closes immediately-am i missing something?

    I went ahead a few steps anyway and added the batch file, it opens the game fine, but then an "unspecified error" pops up.

    ?

  30. #90

    Default Re: HowTo: Set up MTW2 for modding

    HAHA, I sat there and didn't even look at "data/text". I was thinking convert the text in the data folder. ok, now i'll try it the right way.

Page 3 of 8 FirstFirst 1234567 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO