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Thread: HowTo: Set up MTW2 for modding

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  1. #1
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: HowTo: Set up MTW2 for modding

    You edit batch files by right-clicking them and press on edit... I wrote it's for advanced users for a reason because I wouldn't recommend changing it if you don't know what you're doing ;)

  2. #2

    Default Re: HowTo: Set up MTW2 for modding

    Yeah it is ok now .And i find a topic Mod folder installer and downloaded tool also.However i quiet didnt understand it. I have to install it to the BACKUP file wehre i unpacked M2TW?

  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: HowTo: Set up MTW2 for modding

    No, you install it to your MTW2 folder and then copy the files you want to edit into it from your backup folder.

  4. #4

    Default Re: HowTo: Set up MTW2 for modding

    So i chose a way to creat a mod folder.I did all like u wrote and wanted to make some test.
    Code:
    5. Testing
    
    An easy test is editing a screen text file (for example text/imperial_campaign_regions_and_settlement_names.txt ) and replacing one entry with something different. If your change shows up in the game, you're set up fine.

    [code]In the text file you wrote i changed this
    Code:
    {Palermo}Palermo
    {Palermo_Province}Palermo Region
    to this
    Code:
    {MAfiano}Mafiano
    {Mafiano_Province}Mafiano Region
    And the change didnt show.There still was Palermo.How to do that?

  5. #5

    Default Re: HowTo: Set up MTW2 for modding

    Of course 1. MAfiano i rename to right Mafiano and still didnt change in game.

  6. #6

    Default Re: HowTo: Set up MTW2 for modding

    I renamed it in mymod/data/imperial_campaign_regions_and_settlement_names.txt and in backup/data/text/imperial_campaign_regions_and_settlement_names.txt .In which folder of this two do i have to rename it?


    And can i edit my post on this forum?Because if i forget to write something i always must write a new post and cant edit previous.

  7. #7
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: HowTo: Set up MTW2 for modding

    Junior members can't edit their posts.
    Anyways, try just to change the right hand part of the settlement names, this is the part that actually holds the screen name. The left hand part is the internal name, if you want to change that, you have to change a few more files (not exactly sure which).
    You should also make sure to check the system.log.txt file in your MTW2/logs directory.

  8. #8

    Unhappy Re: HowTo: Set up MTW2 for modding

    I'm trying to run the unpacker but i am getting this:

    This application has failed to start because MSVCP71.dll was not found. Re-installing the application may fix this problem) so, i copied the unpack_all into my main m2tw install folder in which this MSVCP71.dll file is and run the unpacker...
    Now i already had a less than entertaining time re-installing M2 twice i don't feel like doing it again, is there another way around this problem?

    Any help would be much appreciated.
    ....
    The hanged man will kick at anything when the noose starts to tighten around his neck
    ....

  9. #9

    Default Re: HowTo: Set up MTW2 for modding

    Heh, nevermind. I worked around it.
    ....
    The hanged man will kick at anything when the noose starts to tighten around his neck
    ....

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