Originally Posted by dzzirt
Edited this file both in mymod directory and in normal one - still doesnt work :(
Originally Posted by dzzirt
Edited this file both in mymod directory and in normal one - still doesnt work :(
Tried to create and edit mymod.cfg aswell - doesnt work, but it worked when i added
[io]
file_first = 1
[log]
to = logs/system.log.txt
level = * error
to the top of original medieval2.preference.csfg :/
think ive messed up with extension of mine mymod.cfg file (so it is actually mymod.cfg.txt now or smthing like that)
How to work with extensions in windows?? So i can find it out
Right-click on the file and see Properties. There you see full name of the file and can edit it.Originally Posted by dzzirt
You might also want to set the extensions visible all the time:
In Explorer go to 'Tools > Folder options...'
On 'View'-tab uncheck 'Hide extensions for known file types'
I'm not sure if you need to click on 'Apply to all folders', but it wont hurt.
---
I'd have a question of the mod folders. I'm a bit confused, full day of reading these forums and all i got was a broken mod folder in the end :)
I followed all the way through Step 3 of this tutorial and got a working mod folder set up. I edited a starting leader of a campaign, traits and name, got it working just fine.
Now i would like to make new traits. So i need to tamper with the .string.bin files. But when i unpack the packs into my modfolder, edit the needed text files for my liking, and delete the original .string.bin's, the game wont start.
Trace logs show that the game crashes when loading 'filter.san' file, and atleast once got past that and crashed when loading 'preferenses\player.txt'. Which both seem like they have nothing to do with the crash, since i havent touched them at all.
Well, my traits prolly crash the thing, but thats another matter.
What i'd like to know is if this is the right way to do things?
Do tutorial Step 3 (setup the modfolder)
Unpack packs to modfolder
Unpack .string.bin's and edit them
Delete the originals
Game generates new bins and voila...
I wouldnt want to mess up the games own data folder with unpacking there, and i read somewhere that the game wont even generate new string.bins from text files in its own folders. So i tought the modfolder was the way to go.
Geez, this came out long. Anyways, any advice will be appreciated :)
Hi
I downloaded the patch and extracted.
Sorry if this is a silly question.........to change unit stats for the main camapiuagn would I go into:
medieval2totalwar/data/export_descr_unit.txt
Or does the path need to be different? I tried to edit one or two and nothing changed.
Thanks
WE WILL RIDE INTO ROME!
Hi i tryed to set up mtw2 I DO EVERYTHING FINE AND I TRYED TO RENAME LONDON INTO THE MOLOCH.![]()
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WHAT TO DO NOW
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PLEASE
I've got everything working, the mymod thing, everything's unpacked, I can edit everything now. BUT, the .bin to .txt converter is asking me a question I can't answer.
I downloaded the Python thing, and have the entire folder of the converter in data/text. Now, every time I select the convert_all.bat it asks me to select a program to run it from. I browsed around and selected every .exe in Python, but nothing's working. Anything to help?
-Zain
I'm having exactly the same problem.Originally Posted by Zain
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