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Thread: HowTo: Set up MTW2 for modding

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  1. #1
    Member Member Crazed_Monkey's Avatar
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    Default Re: HowTo: Set up MTW2 for modding

    Oh sorry i clicked on the wrong one !

    Im currently doing it now thanks for pointing it out
    There Is Never Too Much Jam On a Jam Sandwich

  2. #2

    Question Re: HowTo: Set up MTW2 for modding

    Hi great Tutorial!
    I have tried following your tutorial and I have decided to edit the .strings.bin files directly,

    where are the .strings.bin files? I have looked in the data folder but all i have is: animations,cursors,fmv,sounds,world

    if I have your unpacker what steps don't I need to do?

    I don't have medieval2.preference.cfg in my main folder I have medieval2.preference is it good for creating the mymod.cfg?
    Thankyou I'm a NOOB

  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: HowTo: Set up MTW2 for modding

    Quote Originally Posted by paladinj
    Hi great Tutorial!
    I have tried following your tutorial and I have decided to edit the .strings.bin files directly,

    where are the .strings.bin files? I have looked in the data folder but all i have is: animations,cursors,fmv,sounds,world

    if I have your unpacker what steps don't I need to do?

    I don't have medieval2.preference.cfg in my main folder I have medieval2.preference is it good for creating the mymod.cfg?
    Thankyou I'm a NOOB
    Thanks.
    You'll have to unpack the files by running tools/unpacker/unpack_all.bat as described in step 1 - the string files will be in data/text then

    You should enable "Show known file extensions" in windows, then you will notice that medieval2.preference is actually medieval2.preference.cfg

  4. #4

    Default Re: HowTo: Set up MTW2 for modding

    Hi, this is my first time to mod in MTW2, it seems so complicated compare with RTW which i just edit the descr file with notepad.

    I follow the steps and created mymod.cfg and mymod.bat file, however if i double click on mymod.bat it just open the notepad file instead of running the medival 2.exe as instructed? Also, i cant find the "imperial_campaign_regions_and_settlement_names.txt" file after i use the converter in the text folder, all i can find is "imperial_campaign_regions_and_settlement_names.txt.strings"

    Meanwhile i have installed the unofficial 1.2 patch on a clean MTW2, if it will work very differently compare with the instruction in this tutorial?

  5. #5
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: HowTo: Set up MTW2 for modding

    Quote Originally Posted by RickooClan
    Hi, this is my first time to mod in MTW2, it seems so complicated compare with RTW which i just edit the descr file with notepad.

    I follow the steps and created mymod.cfg and mymod.bat file, however if i double click on mymod.bat it just open the notepad file instead of running the medival 2.exe as instructed? Also, i cant find the "imperial_campaign_regions_and_settlement_names.txt" file after i use the converter in the text folder, all i can find is "imperial_campaign_regions_and_settlement_names.txt.strings"

    Meanwhile i have installed the unofficial 1.2 patch on a clean MTW2, if it will work very differently compare with the instruction in this tutorial?
    Enable "show known file extensions" in "Tools"->"Folder Options" in the windows explorer.

    And the steps described should work fine.

  6. #6

    Default Re: HowTo: Set up MTW2 for modding

    Thx a lot and the mymod.bat file works now, it pop up a dos screen and running the game (just like the 1.1 problem fixer i download here )

    However, whenever i get into the selecting faction screen it CTD. I didnt really edit anything in the data folder, perhaps it is a 1.2 leaked patch issues?

  7. #7

    Default Re: HowTo: Set up MTW2 for modding

    What did you copy into the new mod folder? All mod folders need to have certain sub-folders, even if empty: /packs, /data/world, maybe even /custom. Download one of the many M2TW mods, and see their directory structure. You'll find they have a few empty folders which are nevertheless necessary, and just imitate that. We've successfully ported Paeninsula Italica to the M2 modding structure, and it works without a flaw.

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