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  1. #1

    Default Re: HowTo: Set up MTW2 for modding

    arrrrrrrrrr!!!!!!!!!!!!NOW I KNOW WHY!!!! im so stupid!!!! I didnt put text folder in mymod/data...WTF!!!! No wonder no changed observed!!!! THANKS ALPACA. THANK YOU SO MUCH!!!

    ok im really wanna to make damn sure this time :
    (1) mymod/data/text/imperial_campaign_regions_and settlements.txt
    (2) mymod/data/world/maps/base
    (3) mymod/data/world/maps/campaign/imperial_campaign
    (4) mymod/data/fmv
    (5) mymod/data/loading_screen
    (6) mymod/data/sounds/events.dat & events.idx
    (7) create mymod.cfg
    (8) create mymod.bat
    (9) run mymod.bat
    ok....i try tonight as im reinstalling MTW2+Kingdom now...it take so long to installed the patched!!! However, i do have a question :

    my question is : i noticed that some of u here have a different imperial_Campaign_regions_and_settlement.txt from mine. The differences is :
    yours : {London_Province} London Regions

    and mine : {London_Province} London_Provinces
    I got the files from the link somwhere in this tread!!! so which one is the right one? thanks in advanced!!!!!!

  2. #2
    Member Member Cid's Avatar
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    Default Re: HowTo: Set up MTW2 for modding

    Hi

    Been trying to figure this out for a couple of days now. All I want to do is change the catapult/artillery settings in the export_description_units file so they won't be mass produced by the AI, and have the damn change show up in the game! The closest I've come so far is Alpaca's mod folder creater utility. I just changed the regular file in "Mymod/Data" and the change showed up...but the game runs so SLOW under "mymod". I have no problems with the vanilla Med2/Kingdoms, so I'm wondering what happened? It's as though I downgraded my video card and lost 2/3rds of my memory when I run the game under "mymod".

    If someone could give me a simple (I'm a newb) fix to this I'd really appreciate it.

    Thanks

  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: HowTo: Set up MTW2 for modding

    Quote Originally Posted by Cid
    Hi

    Been trying to figure this out for a couple of days now. All I want to do is change the catapult/artillery settings in the export_description_units file so they won't be mass produced by the AI, and have the damn change show up in the game! The closest I've come so far is Alpaca's mod folder creater utility. I just changed the regular file in "Mymod/Data" and the change showed up...but the game runs so SLOW under "mymod". I have no problems with the vanilla Med2/Kingdoms, so I'm wondering what happened? It's as though I downgraded my video card and lost 2/3rds of my memory when I run the game under "mymod".

    If someone could give me a simple (I'm a newb) fix to this I'd really appreciate it.

    Thanks
    That sounds a bit weird, the game doesn't run much more slowly in a mod folder than normally for me.
    Try removing all files you don't need and just keeping those that you changed (but don't delete data/text/imperial_campaign... and data/world)

  4. #4
    Member Member pdoan8's Avatar
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    Default Re: HowTo: Set up MTW2 for modding

    I use mod folder installer, but game crashed.

    Part of the gamelog:

    Code:
    00:58:08.609 [script.err] [error] Script Error in engmod/data/world/maps/base/descr_regions.txt, at line 972, column 5
    couldn't find rebel faction(Fatimid_Rebels), going to set it to (gladiator_uprising)
    00:58:08.609 [script.err] [error] Script Error in engmod/data/world/maps/base/descr_regions.txt, at line 981, column 5
    couldn't find rebel faction(Saharan_Rebels), going to set it to (gladiator_uprising)
    00:58:08.609 [script.err] [error] Script Error in engmod/data/world/maps/base/descr_regions.txt, at line 990, column 5
    couldn't find rebel faction(Saharan_Rebels), going to set it to (gladiator_uprising)
    00:58:08.609 [script.err] [error] Script Error in engmod/data/world/maps/base/descr_regions.txt, at line 999, column 5
    couldn't find rebel faction(Fatimid_Rebels), going to set it to (gladiator_uprising)
    00:58:08.609 [script.err] [error] Script Error in engmod/data/world/maps/base/descr_regions.txt, at line 1008, column 5
    couldn't find rebel faction(Saharan_Rebels), going to set it to (gladiator_uprising)
    00:58:24.546 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    All reffer to rebel factions.

    What wrong?

    I use M2TW 1.2 with xpack.
    No modding yet (all file are original from the installer).

    It's late at night so may be I didn't think straight and missed something . I'm giving up for tonight. I will redo the whole process tomorrow.


    Edit: nevermind. I fixed it. I delete "slave" from one of the unit but forgot to remove the unit from rebel unit list.

    Edit 2: game crashing again after 10 turns into the game.

    Log:

    Code:
    09:56:17.359 [system.rpt] [always] CPU: SSE2
    09:56:17.359 [system.rpt] [always] ==== system log start, build date: Jun 25 2007 version bld-medieval2-update2.1-30 (43169) ===
    09:56:17.375 [system.io] [always] mounted pack packs/data_0.pack
    09:56:17.375 [system.io] [always] mounted pack packs/data_1.pack
    09:56:17.375 [system.io] [always] mounted pack packs/data_2.pack
    09:56:17.375 [system.io] [always] mounted pack packs/data_3.pack
    09:56:17.375 [system.io] [always] mounted pack packs/data_4.pack
    09:56:17.375 [system.io] [always] mounted pack packs/localized.pack
    09:57:28.625 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    In mymod\data, which file(s) I need to keep from the unpacked data if I only modify export_descr_buildings.txt and export_descr_unit.txt.
    Last edited by pdoan8; 11-01-2007 at 18:05.

  5. #5
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: HowTo: Set up MTW2 for modding

    You only have to keep the data/world and data/text folders, the other files that you don't want to change can go

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