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Thread: HowTo: Set up MTW2 for modding

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  1. #1
    Member Member MxTach's Avatar
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    Jun 2008
    Location
    London, England
    Posts
    5

    Default Re: HowTo: Set up MTW2 for modding

    Hi lads,

    Look, im head over heels about being able to mod this game, Im a modder for Oblivion, but i really cant seem to cut the mustard on this io file_first business.


    I can get all my changes to work using the mod folder technique, but my mod includes textures. So im forces to create an io file_first mod right?

    Well, I was wondering if you could clarify that process because its doing my head in.

    So far,

    1) i have unpacked the files twice, once into the regular data folder, and twice into a backup folder away from the medieval II directory (as recommended)

    2) Deleted the files i was told too.

    3) Experimented with the brilliant mod folder installer and used the strings bin converter to change placenames. (worked fine)

    4) deleted all traces of that mod folder so i could prepare an io file_first mod.

    5) Copied medieval 2 preference and created "mymod.cfg" as recommended with the necessary coding

    6) created a batch file sourced to mymod.cfg

    7) **various approaches**

    I) used the strings.bin converter, changed names, deleted Bins, left .txts, loaded = no result
    II) used the mod folder installer but modified codes to create an io_first, changed names, deleted bins, loaded = no result
    III) used the direct editor for .bins without using the converter, no txt files just bins, changed names, loaded no result.

    Anyone who passes this post by and has had sucess with the i.o file_first please give me some valuable help?

    *NOTE*

    Those of you who have gotten themselves stuck and gone "PLZPLZPLZPLZPLZ HELP", but worked their way out of it, FFS stop posting to say "yay, i can do it now thanks" - instead, tell us how you sodding well fixed it ¬_¬

    Tara,

  2. #2
    Member Member JimCanuck's Avatar
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    Mar 2007
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    North of Toronto, Canada
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    10

    Default Re: HowTo: Set up MTW2 for modding

    I'm stuck.

    I can't edit the BAT file.

    I've tried just clicking the edit button after right clicking on the BAT file as Alpaca instructed but it comes back with:

    "Cannot create the blah blah blah file.

    Make sure the path and file name are correct"

    Can anyone help?
    "I can resist everything except temptation"
    Oscar Wilde

  3. #3

    Default Re: HowTo: Set up MTW2 for modding

    hi, im new to modding and i just wanted to fix a few things i didnt like in the game. ur guide was extremely helpful and I thank you for that. I followed what you said for the method of
    [io]
    file_first = 1

    [log]
    to = logs/system.log.txt
    level = * error

    I then created the bat file with medieval2.exe @mymod.cfg inside.
    I then double clicked it and it started up and I got excited but then it crashed. It gets to the first screen for 3 seconds before it closes down and I can't figure out what is going on. I deleted those files with geography so I know that's not the problem also when you add
    [io]
    file_first = 1

    [log]
    to = logs/system.log.txt
    level = * error

    Do you need to hit enter after it to leave a blank space between that and [audio]

    I just wanted to add musketeers to the English and the French and the Sicilians and cut the upkeep down a little bit.

  4. #4
    Member Member Critical Bill's Avatar
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    Mar 2007
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    Manchester, UK
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    26

    Default Re: HowTo: Set up MTW2 for modding

    Quote Originally Posted by JimCanuck View Post
    I'm stuck.

    I can't edit the BAT file.

    I've tried just clicking the edit button after right clicking on the BAT file as Alpaca instructed but it comes back with:

    "Cannot create the blah blah blah file.

    Make sure the path and file name are correct"

    Can anyone help?
    I had this too. Did anyone ever work it out?

    EDIT : Worked it out now!
    Last edited by Critical Bill; 12-26-2008 at 10:23. Reason: Fixed problem

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