Hi lads,
Look, im head over heels about being able to mod this game, Im a modder for Oblivion, but i really cant seem to cut the mustard on this io file_first business.
I can get all my changes to work using the mod folder technique, but my mod includes textures. So im forces to create an io file_first mod right?
Well, I was wondering if you could clarify that process because its doing my head in.
So far,
1) i have unpacked the files twice, once into the regular data folder, and twice into a backup folder away from the medieval II directory (as recommended)
2) Deleted the files i was told too.
3) Experimented with the brilliant mod folder installer and used the strings bin converter to change placenames. (worked fine)
4) deleted all traces of that mod folder so i could prepare an io file_first mod.
5) Copied medieval 2 preference and created "mymod.cfg" as recommended with the necessary coding
6) created a batch file sourced to mymod.cfg
7) **various approaches**
I) used the strings.bin converter, changed names, deleted Bins, left .txts, loaded = no result
II) used the mod folder installer but modified codes to create an io_first, changed names, deleted bins, loaded = no result
III) used the direct editor for .bins without using the converter, no txt files just bins, changed names, loaded no result.
Anyone who passes this post by and has had sucess with the i.o file_first please give me some valuable help?
*NOTE*
Those of you who have gotten themselves stuck and gone "PLZPLZPLZPLZPLZ HELP", but worked their way out of it, FFS stop posting to say "yay, i can do it now thanks" - instead, tell us how you sodding well fixed it ¬_¬
Tara,
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