Results 1 to 30 of 55

Thread: Nerfing Bakria- and assorted campaign suggestions

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Thaatu's Avatar
    Join Date
    Oct 2006
    Location
    Finland
    Posts
    1,117

    Default Re: Nerfing Bakria- and assorted campaign suggestions

    Tellos Athenaios: I concede (damn mathematics).

    About AI fleets I have to say that in the Baktria campaign Carthage was at peace with everyone and Ptolemaics, who controlled the whole eastern mediterranean, were at war with Seleukids, who had no coastal provinces left. Rome was conquering rebel provinces after they had forced Aedui to become their protectorate and Greeks and Macedonians were devastating mainland Greece. So no faction actually had any enemies to fight naval battles with (except pirates), so I'd say that's the main reason for the lack of fleets.

  2. #2

    Default Re: Nerfing Bakria- and assorted campaign suggestions

    Yes, I bet that is the main problem: the AI has no enemies to fight naval battles with, because it is either connected with them through land(bridges) or is too far away from it's enemies to be bothered.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  3. #3
    Member Member Thaatu's Avatar
    Join Date
    Oct 2006
    Location
    Finland
    Posts
    1,117

    Default Re: Nerfing Bakria- and assorted campaign suggestions

    I tested this with a fresh Roman campaign. About 267 BC the first punic war started as I took over Messana (Carthage wouldn't attack it because of the huge rebel garrison) and the whites began sieging it...

    Next I saw three pirate fleets, each with three units of either sea warriors, small pirate fleets or great pirate fleets. They came from the east and set themselves between Sicily and Carthage, destroying everything in their path thus effectively ending the first punic war. Damn Cilician peacekeepers...

    I guess my scientific method has some faults.

    ----------------------------------------------------------------------------

    Update from the campaign:

    After the pirates headed back east, I built a fleet and loaded it with an army to invade Carthago. It was just to test if they try to intercept it, or build up their fleet after that. Well I transported the army to Messana to hold up for the winter and I planned to cross the sea in the spring. I didn't bother to put the fleet into port, so out of nowhere comes an another pirate fleet.

    This time it consisted of 3 great fleets, 1 small and 2 sea warriors.



    Last edited by Thaatu; 01-01-2007 at 23:11.

  4. #4

    Default Re: Nerfing Bakria- and assorted campaign suggestions

    And? How many AI fleets did you notice, apart from pirates? (I guess very few, as thos pirates probably took care of that...)
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO