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Thread: How can I make the Island of Lesbos settlement-compatable???

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  1. #1

    Default How can I make the Island of Lesbos settlement-compatable???

    The Island of Lesbos, a pretty small island south of Asia Minor... I am trying to make a settlement on it, but it keeps crashing. Is it impossible to put a settlement on here without changing the ground type or something? How can I make it possible to add a city to?

    Oh, and if you know how to do the "show_err" thing, that could help me, too. Where do I add "show_err" into the shortcut thing??

    Please answer as quick as you can, and thanks in advance!

    EDIT: In case it helps someone help me, I'd just like to say that when I'm saying it crashes, it's crashing to the game menu, not the desktop.

    2ND EDIT: Oh, and do I have to delete "map.rwm" from the "base" folder?
    Last edited by SSJVegetaTrunks; 12-29-2006 at 04:03.

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: How can I make the Island of Lesbos settlement-compatable???

    Re -show_err, right click on your desktop shortcut you use to launch game, select properties, in 'Target' line type
    space minus show underscore err
    after end " finished result should look like:
    "X:\xxxx\xxxx\Rome - Total War\RomeTW-BI.exe" -show_err

    (you got this far without that one!)

    As you're going back to menu you should get show err message now when you quit - how helpful it will be is another matter - you're quite likely just to get a couldn't create settlement message which can have variety of causes!

    Re: your island, check on corrected_regions.tga (in .exe level folder) that the city pixel is actually appearing on land mass, if not you might need to make island bigger in map_heights.tga - to get that used you need to delete map_heights.hgt from campaign folder (if there) and base (assuming you're on 1.5 / 1.6)

    You only need to delete the map.rwm in folder that contains your map .tgas (thats where new one will be generated) but you may as well delete / rename the one in base anyway. Also if you launch and get kick back to menu you will probably have generated a new map.rwm you need to keep deleting that each time you make change.

    Could be that, that island has invalid ground type for settlement - basically you can't put city on anything troops can't walk on - impassable forest or mountains - and you're meant to have some fertile ground type for every region.
    I can't visualise where you mean at the moment if its still not working can you screenie the map_regions and point it out?
    Last edited by Makanyane; 12-29-2006 at 08:35.
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  3. #3

    Default Re: How can I make the Island of Lesbos settlement-compatable???

    Also an island with cliffs all around it can't have a settlement. You'll get a "settlement is on invalid tile" message with show_err in this case.
    It's not a map.

  4. #4

    Default Re: How can I make the Island of Lesbos settlement-compatable???

    I tried yesterday to see if troops can walk on the Island, and they can't. How do I fix this? And the Island I'm talking about is this one:



    What's wrong with it?
    Last edited by SSJVegetaTrunks; 12-29-2006 at 17:39.

  5. #5

    Default Re: How can I make the Island of Lesbos settlement-compatable???

    Thanks, the show_err thing is working now! I'll try it again and see what it gives me as an error.

    EDIT: Allright, I got "could not create settlement at script line 3077" which is my new settlement's script line. Hopefully you can help!
    Last edited by SSJVegetaTrunks; 12-29-2006 at 18:13.

  6. #6

    Default Re: How can I make the Island of Lesbos settlement-compatable???

    Allright, to make this easier, I'm going to give you a copy of all of the sections of text files I changed to make this.

    descr_strat:

    Code:
    }
    
    settlement
    {
    	level large_town
    	region Lesvos
    
    	year_founded 0
    	population 3900
    	plan_set default_set
    	faction_creator macedon
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type market market
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    }
    and

    Code:
    character	Mantios, general, command 0, influence 0, management 0, subterfuge 0, age 20, , x 153, y 57 
    army
    unit		greek hoplite militia				exp 0 armour 0 weapon_lvl 0
    unit		greek hoplite militia				exp 0 armour 0 weapon_lvl 0
    unit		merc rhodian slingers				exp 1 armour 0 weapon_lvl 0
    descr_regions:

    Code:
    Lesvos
    	Kalloni
    	greek_cities
    	Lesbians
    	200 31 200
    	slaves, timber, olive_oil, grain
    	5
    	8
    imperial_campaign_regions_and_settlement_names:

    Code:
    {Lesvos}			Lesvos
    {Kalloni}			Kalloni
    I really hope someone can help.
    Last edited by SSJVegetaTrunks; 12-29-2006 at 18:27.

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