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Thread: How can I make the Island of Lesbos settlement-compatable???

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  1. #1

    Default Re: How can I make the Island of Lesbos settlement-compatable???

    Yeah, I know, thanks. I just made a settlement on the strip of land to the right of Athens, I'm just about to test it.

    EDIT: And it worked! Now I'll just find a guide that explains how to make my own island. Thank you everyone!
    Last edited by SSJVegetaTrunks; 12-29-2006 at 22:43.

  2. #2

    Default Re: How can I make the Island of Lesbos settlement-compatable???

    Hi, sorry for all of the questions, but I can't find a guide that explains how to just make an island. Is there one?

    EDIT: Well, I'm going to try to make an island... I still don't fully understand which tga files I have to edit. And if I have a pixel at 242, 242 in map_heights, does that mean it's supposed to be at 121, 121 in map_regions?
    Last edited by SSJVegetaTrunks; 12-30-2006 at 02:37.

  3. #3
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: How can I make the Island of Lesbos settlement-compatable???

    Not sure about guide - probably somewhere, anyway:

    To put island on map you can just edit map_heights.tga (you definitely need to have deleted / re-named map_heights.hgt in campaign folder and base)
    Just add area you want in a greyscale colour RGB 1,1,1 or lighter. You can play with heights to get hills later.

    Delete map.rwm and launch game - that will create a corrected_regions.tga for you in RTW folder (with .exe's) that will have just assigned the island to what it thinks is nearest region, if you copy that and re-name it as your map_regions file you can change the ownership of the island to whichever region you want - or use it for new region when you alter the text files.

    Re: getting heights and regions maps to align, its not quite as simple as 242 = 121 because of the 2x +1 pixel difference (though obviously quite close) If you have Photoshop or Photoshop Elements and resize a copy of the map_heights to the map_regions size using 'nearest neighbor' resizing it will show you the correct coast shape the game uses (PaintShopPro resizing distorts it slightly)

    You haven't done anything to map_ground_types yet so island will just appear as default fertile ground type in game. To set that use layers / selection process in your image editing program to get area same size as in map heights and add the ground types you want.
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  4. #4

    Default Re: How can I make the Island of Lesbos settlement-compatable???

    Thank you, that sounds a little simpler than I thought it would be. I will try it later.

  5. #5

    Default Re: How can I make the Island of Lesbos settlement-compatable???

    So once correct_regions is made, do I just have to rename it to map_regions and then that part is done?

  6. #6
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: How can I make the Island of Lesbos settlement-compatable???

    It has to replace the map_regions in your campaign or base folder.

    (Using that is just shortcut way of getting heights and map_regions aligned - if you do full new map you will actually have to draw at least rough outline of map_regions with city pixels in valid locations)
    Not used mods before? Looking for something small and fun?!
    Download the:

  7. #7

    Default Re: How can I make the Island of Lesbos settlement-compatable???

    Uh oh! After starting RTW to make the corrected_map_regions file, I decided I'd check out the opening for the prologue, since I hadn't seen it in so long. I exited out after watching it, and then deleted the normal map_regions, put corrected_regions in it's place, renamed it to map_regions, then I took a look at it. It's the prologue's map_regions... Not the campaign's. I tried to start up the game again and start the imperial campaign, but it's crashing to the menu. It can't read any of the settlements... Do I have to copy the map_regions file from my backed-up RTW and try to make the exact same changes I did with the modded one, or is there another way to do it?

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