Loyalty is a function of traits. You'll have to add a trigger to give generals LoyaltyStarter upon creation.
Loyalty is a function of traits. You'll have to add a trigger to give generals LoyaltyStarter upon creation.
Actually, no, they have the standard loyalty. A trained general triggers some event, but I don't think it's the ComesOfAge one. Judging from the traits I'm seeing, I would guess it's the same one as Man of the Hour captains, but I'll need to do some testing there.
Anyway, the problem is that they seem to get bad traits as well (disloyal etc.), that brings their loyalty down to 2 or 3. Then again, just yesterday, I got one with loyalty 8, so like I said, I might just have had poor luck.
I really like my mini mod. It has let me keep a very tidy family tree.
Generals almost never come out with good traits, so I keep buying them until one with neutral traits comes up. The bad ones I use for rebel hunting. They regenerate and save me some micromanaging.
Greetings,
I tried the instructions above. I am Poland and made sure poland has the
NE Bodyguard
I added the following to (exerpt of my export_descr_buildings.txt):
building equestrian
{
levels stables knights_stables barons_stables earls_stables kings_stables
{
stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Hobilars" 1 0.5 4 0 requires factions { england, }
recruit_pool "NE Bodyguard" 1 0.5 4 0 requires factions { poland, }
It did not work. Interestingly, I've been trying to further empower Polish knights by giving them more melee attack and a stronger charge. That has not been achieved either. It's as if the changes made in any file with an "export" prefix is not being recognized by the game. I also created some names in a couple of the names files and those are not recognized either when I try to rename my starting general in the descr_strat file. The only things that seem to get reflected in my game are the changes I make in my descr_strat file. That file is in the same folder as all the export prefixed files.
Thank you
Sounds like you didn't specify input from files first. If you don't, the game will read the file from the packs first if possible (I expect desc_strat.txt is not part of the packs, hence why changes to that showed up). Either one of these should work:
1) Add "--io.file_first" to the command line when you start the game (shortcut, .bat file, or from the terminal)
2) Add the following to your medieval2.preference.cfg file (assuming you're not using a mod folder, in that case, add it to your custom .cfg):
[io]
file_first = 1
Poland cant recruit NE Bodyguards, only EE Bodyguards.
No, Poland uses NE bodyguards. EE bodyguards are exclusive to Russia.
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