Ha! Looks like we got another one hooked on "ambience"; that elusive, addictive, game-loving trait that's kept so many old-timers coming back to totalwar, hoping, praying against all odds, to recapture the rapture we felt then.

We can (and do) argue game mechanics, tech traits, and coding snafu's. But in the end, it really is about how it felt to play. Did I laugh, did I cry, did I live, did I die.

The successful Hollywood & Bollywood guys have caught on to this, and give us product that satisfies, mostly. Gaming industry is still working on it, currently entranced by the (false IMO) siren song of graphics enhancement.

Gamers, like movie-viewers, are willing (and eager) to immerse themselves, suspend their disbelief, for about 20 minutes. That's about how long the product has to hook the player/viewer, that is: seduce that guy into wanting more, and encouraging him/her to suspend disbelief & play longer. THAT is what makes a good game, movie or book. When you can't wait to turn the page and see what happens next.

Uh-oh, I might have started to rant there. Sorry.

Glad you like the game Bijo. Your wish for a Shogun2 is shared by many.