Next all we need is to crack the battle.sd file so we can get the new round faction symbols to show in the bottom right of the battle interface, the symbol you click on to highlight your units with green etc.
Next all we need is to crack the battle.sd file so we can get the new round faction symbols to show in the bottom right of the battle interface, the symbol you click on to highlight your units with green etc.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Hmm, then is there no way to get the game to use them?2. Those images aren't in the battlepages. They seem to be in ui/faction_symbols but changing them appears to have no effect.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Well I didn't really look into it to a larger extent, Zain seems to have changed it so we might best wait until he tells us which file we have to edit :POriginally Posted by Lusted
https://forums.totalwar.org/vb/showp...2&postcount=16
Alpaca, so what's the story? This is a really promising project, did you ever end up publishing a release? Also, roy merkel's code, is it still around? Should be easy to recompile it under Windows.
https://forums.totalwar.org/vb/showthread.php?t=81320
https://forums.totalwar.org/vb/showthread.php?t=81326
Have you tried using the ui/faction_symbols in a the base folder alpaca?
Last edited by Casuir; 04-09-2007 at 16:19.
http://www.3ddownloads.com/Strategy/...ls/readSd.zip#Originally Posted by SigniferOne
here is my code, I was working on fixing it to parse the files better, had some odd behavior under native windows where long .sd files would be truncated. When getting from stdin (think windows non raw IO has some kind of a bug).
sort of got busy with other junk![]()
by the way, nice work Alpaca![]()
going to try some experiments with the mystery numbers later (unless someone already had them figured them out).
Roy.
Anyone here using the retrofit mod? Because Unspoken Knight has included the sd.xml files used to make the .sd files in the mod.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
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