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  1. #1
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Cracking the .sd files

    Next all we need is to crack the battle.sd file so we can get the new round faction symbols to show in the bottom right of the battle interface, the symbol you click on to highlight your units with green etc.

  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Cracking the .sd files

    Quote Originally Posted by Lusted
    Next all we need is to crack the battle.sd file so we can get the new round faction symbols to show in the bottom right of the battle interface, the symbol you click on to highlight your units with green etc.
    1. battle.sd is cracked - a descriptor is included in the sd converter
    2. Those images aren't in the battlepages. They seem to be in ui/faction_symbols but changing them appears to have no effect.

  3. #3
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Cracking the .sd files

    2. Those images aren't in the battlepages. They seem to be in ui/faction_symbols but changing them appears to have no effect.
    Hmm, then is there no way to get the game to use them?

  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Cracking the .sd files

    Quote Originally Posted by Lusted
    Hmm, then is there no way to get the game to use them?
    Well I didn't really look into it to a larger extent, Zain seems to have changed it so we might best wait until he tells us which file we have to edit :P
    https://forums.totalwar.org/vb/showp...2&postcount=16

  5. #5

    Default Re: Cracking the .sd files

    Alpaca, so what's the story? This is a really promising project, did you ever end up publishing a release? Also, roy merkel's code, is it still around? Should be easy to recompile it under Windows.

  6. #6

    Default Re: Cracking the .sd files

    https://forums.totalwar.org/vb/showthread.php?t=81320
    https://forums.totalwar.org/vb/showthread.php?t=81326

    Have you tried using the ui/faction_symbols in a the base folder alpaca?
    Last edited by Casuir; 04-09-2007 at 16:19.

  7. #7
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Cracking the .sd files

    Yeah I think I did back then. When something doesn't work, I usually try doing it in the main folder.
    Anyways, I'll look into that when I need to

  8. #8

    Default Re: Cracking the .sd files

    Quote Originally Posted by SigniferOne
    Alpaca, so what's the story? This is a really promising project, did you ever end up publishing a release? Also, roy merkel's code, is it still around? Should be easy to recompile it under Windows.
    http://www.3ddownloads.com/Strategy/...ls/readSd.zip#


    here is my code, I was working on fixing it to parse the files better, had some odd behavior under native windows where long .sd files would be truncated. When getting from stdin (think windows non raw IO has some kind of a bug).

    sort of got busy with other junk

    by the way, nice work Alpaca

    going to try some experiments with the mystery numbers later (unless someone already had them figured them out).

    Roy.

  9. #9
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Cracking the .sd files

    Anyone here using the retrofit mod? Because Unspoken Knight has included the sd.xml files used to make the .sd files in the mod.

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