I'm at turn 67 of my Venice campaign and I was just fooling around with all these commands. I tried increasing my spies ability by opening the console (~) and typing "give_trait GoodSpy 5" (no quotes) but nothing happened. Anyone know why?
I'm at turn 67 of my Venice campaign and I was just fooling around with all these commands. I tried increasing my spies ability by opening the console (~) and typing "give_trait GoodSpy 5" (no quotes) but nothing happened. Anyone know why?
You need to specify a character. Either put a character's full (i.e. first + last, sometimes characters don't have last names, though. like Hungary's Istvan) name in the format "give_trait charactername trait x", or isolate your character (in this case, the spy) and type "give_trait this GoodSpy 5".
highlight your assassin/spy etc so he goes green on the map,not in a city or army
and type in give_trait this GoodSpy 5,you put the this bit in so you dont have to type in his name
and bobs your auntie!![]()
To the Sprucemoose Smithers "but sir",click,"I said get in!"
I have an OT question, I tried the cheat of Create_unit and all that, the message said "Garrison already full" even though there was only 2 units in the Garrison! I wrote
create_unit Leon Musketeer amount 1 experince 1 armour 1 weapon 1
Just a stab in the dark, but were you trying to do so before gunpowder was invented?
From what i know you're best off creating a unit in the field anyway...
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
yeah, it was my very first turn I tried it
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