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  1. #1
    Senior Member Senior Member katank's Avatar
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    Default Re: How Do They Do That?

    In that case, going outside and getting some exercise or something is probably in order. Reliable autocalc is needed for the OMFG yet another rebel stack part.

    If you are on the third day, you shouldn't have all that many close battles left. Can't you afford to build like 6 stacks of random troops and autocalc? Simply due to vast production advantage?

  2. #2
    Confiscator of Swords Member dopp's Avatar
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    Default Re: How Do They Do That?

    Turn off rebel spawns if they cause you so much anguish. I hate the way they pop up without any message or warning I only realize they are there when my income starts dropping dramatically.

  3. #3
    Senior Member Senior Member katank's Avatar
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    Default Re: How Do They Do That?

    They don't cause me so much anguish. I'd rather they are in the game. However, many of the battles presented by them are simply tedious.

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    Member Member Kraggenmor's Avatar
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    Default Re: How Do They Do That?

    Quote Originally Posted by katank
    In that case, going outside and getting some exercise or something is probably in order.
    I tried that once but that giant, hideous bright thing out there made my skin smoke.


    If you are on the third day, you shouldn't have all that many close battles left. Can't you afford to build like 6 stacks of random troops and autocalc? Simply due to vast production advantage?
    Assuming one was spending most of that time winning and expanding as opposed to getting beaten and stubbornly restarting then, yes.


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  5. #5
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
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    Default Re: How Do They Do That?

    Quote Originally Posted by Kraggenmor
    I tried that once but that giant, hideous bright thing out there made my skin smoke.
    That may well be the funniest thing I have ever hear said at the Org.

    Well done and thanks for making coffee shoot out of my nose...

    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

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  6. #6
    Member Member Kraggenmor's Avatar
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    Default Re: How Do They Do That?

    Quote Originally Posted by Goofball
    That may well be the funniest thing I have ever hear said at the Org.

    Well done and thanks for making coffee shoot out of my nose...

    You're welcome, and thank you! Glad to have helped start your day off.


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  7. #7

    Default Re: How Do They Do That?

    How does the computer determine the autocalc odds?

  8. #8
    Senior Member Senior Member katank's Avatar
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    Default Re: How Do They Do That?

    Autocalc odds are some function of number of troops, stat of troops, valor of troops, general's stars etc. I don't know the exact numbers off the top of my head.

    However, it doesn't seem to take towers into account for siege assaults. You will likely get away with far lower casualties when autocalcing those vs. fighting em out.

    From my experience, for cost effective autocalcing, lots of cheap melee troops (peasants, militias, woodsmen etc.) commanded by a high star general is the best approach.

  9. #9
    Member Member Atreides's Avatar
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    Default Re: How Do They Do That?

    Quote Originally Posted by katank
    From my experience, for cost effective autocalcing, lots of cheap melee troops (peasants, militias, woodsmen etc.) commanded by a high star general is the best approach.
    It looks like a correction observation. Maybe the tekst with a 8 a 9 star general is correct, it was something like: 'he could even win an empire with just an angry mob'...

    Fun.

  10. #10
    Senior Member Senior Member Carl's Avatar
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    Default Re: How Do They Do That?

    So much misinformation in this thread....

    First CA has confirmed that the battles in auto-calc are AI vs AI v=battles in a simplified and non-graphical version of the main battle engine.

    Their are a few issues involved though.

    Now we've never been told exactly how the engine is simplified but I have a few guesses based on a particular comment.

    That comment is that animations are not taken into account in the auto-calc engine. That leads me to believe that the engine does not deal with things on a man by man basis, but on a unit by unit basis.

    Tests by someone else on this forum also show that the type of siege equipment used in auto-calc does mater. Hence auto-calc CANNOT be treating it as a Field battle.

    It's my belief that the unit by unit basis is part of the cause of easy auto-calced sieges. In effect if just one man makes it to the top of the wall, the entirety of both units, both at the top and bottom of the wall, are considered to be fighting so the advantages that come from having more men than the attackers fighting at the top of the wall simply aren't present.

    In addition I think it's pretty clear to me that the effects of tower arrows are not taken into account which makes it easier still. The new manning mechanism for towers is probably at fault, the auto-calc engine is probably the same/similar to the one from RTW and as a result it can't make the new tower code work and treats all towers as inactive.

    Lastly, the AI can get perfect charges and such in cities, as a result, since it is now controlling your Cav in auto-calc it can get perfect charges inside cities that you would never get. Although I think it is still using the RTW charge mechanism based on some results i've seen.


    Regarding the power bar. All the power bar takes into account is the relative total attack, defense and numbers of each unit in the armies involved. As a result it will give you good odds when you haven't a hope. For example 20 Byzantine infantry (11 attack, 18 defense, 48 men, sword and shield unit), vs. 20 Papal Guard (12 attack, 16 defense 60 men, Spear unit) would give 4:5 odds on the power bar in favor of the papal Guard. In reality the Byzantine Infantry would massacre the Papal Guard because the Papal Guard suffer penalties vs. infantry that the bar doesn't take into account.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  11. #11
    has a Senior Member HoreTore's Avatar
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    Default Re: How Do They Do That?

    Well, for the OP, the AI definitely had a spy. They always have a bunch of them everywhere...

    As for autocalc in sieges, I just sieged Damascus with my Crusade stack(6 heavy cav, 3 pavise crossbow, rest italian spear milita and fanatics) + a straggler stack(2 feudal knights and 5 fanatics) against a close to full stack garrison consisting of saracen milita, archer milita and mamlukes and a field army nearby with a general, turkomans, light cav and some infantry. I had a spy to open the gates, and 4 siege towers and 2 ladders I didn't use. Battle odds showed 1:1. I got a clear victory after having killed everyone but 30 turkomans who got away and suffering about 450 casualties. I reloaded and autocalced, and then I only got an average victory with about 100 extra casualties. In the battle, my reinforcements held up the AI reinforcements, while I attacked the front gate with my infantry, and the side gate(which was undefended due to the spy) with my cavalry. The cav rushed to the centre, where he had about a quarter of his army, and all his cavalry, which caused the AI to abandon the walls and I could fight them on the way to the center with my infantry. I also kept a cavalry unit to hunt down lone units running towards the center. It became much less of a massacre there than it usually is, and I killed them off when the infantry got there.

    It seems that you can easily beat the autocalc score in big battles where you can use tactics to beat the AI, however, when it simply becomes a massacre around the town square, you will lose a lot more. So, I think in order to beat the autocalc, you have to find some tactical advantage to beat them. In this battle, I had two - a reinforcement stack and the rush to the town square. When you have no option but a head-on charge, you will take a lot more casualties than in an autcalc.

    I've also had some sieges with my turks where I have taken next to no casualties. One tactic I've used is to load up 10 or more siege towers with ottomans and send them at the walls as close together as possible. They'll make short work of the defenders, and can then shoot down the enemy. Another one is to beat down a lot of the walls with cannons, then bring musketeers to shoot through the gaps before finish with heavy cav.

    Unfortunately, I have a crappy gfx card, so I don't fight the small sieges...It takes WAY to long, and they're not very fun... But I've started to always fight the large sieges. You'll need one of three things to do it properly - lots of siege towers, cannons or a spy + cavalry
    Still maintain that crying on the pitch should warrant a 3 match ban

  12. #12
    Member Member dismal's Avatar
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    Default Re: How Do They Do That?

    The player can certainly initiate sieges and build rams with nothing but horse.

    I do this all the time, particularly with HA armies. Sometimes I bring ram pushers up later or hire mercs to push the rams after they are built. Sometimes the AI will sally and I will win without bothering with infantry.

    Since it is possibe to take a city before starving them out this way (or with a spy), it's not necessarily a bug.

    However, the AI does not tend to sally early when the odds are not in its favor, so I wouldn't expect it to lose a lot of sally-before-the-last-turn battles on autocalc.

  13. #13

    Default Re: How Do They Do That?

    hi everyone,
    i am confused. what is this autocalc of which you speak??
    also what are towers. are they the things with the flat tops that say 100% damage when you mouse over them. they are next to the hole with a pile of bodies at the bottom. has anyone else noticed if you damage one end of a wall then the other and then blow them both everyone on the wall dies. 40% enemy casulties normal before i enter bow shot range.
    seriously though if towers are a promblem for people eg pre-arty then wait until the enemy meet up for a meal break in the town square and attack then. putting your archers on their walls is considered polite for when they return!

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