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Thread: Megas Alexandros

  1. #1

    Default Megas Alexandros

    Megas Alexandros

    The Greatest of all Alexanders

    Quote Originally Posted by Wikipedia
    Alexander the Great (Greek: Μέγας Ἀλέξανδρος,[1] Megas Alexandros; July 356 BC–June 11, 323 BC; Macedonian: Александар Македонски, Александар Велики), also known as Alexander III, king of Macedon (336–323 BC), was one of the most successful military commanders in history. Before his death, he conquered most of the world known to the ancient Greeks. Alexander is also known in the Zoroastrian Middle Persian work Arda Wiraz Nāmag as "the accursed Alexander" due to his conquest of the Persian Empire and the destruction of its capital Persepolis. He is known as Eskandar-e Maqduni (Alexander of Macedonia) in Persian, Dhul-Qarnayn (the two-horned one) in Middle Eastern traditions, al-Iskandar al-Kabeer in Arabic, Sikandar-e-azam in Urdu and Hindi, Skandar in Pashto, Alexander Mokdon in Hebrew, and Tre-Qarnayia in Aramaic (the two-horned one), apparently due to an image on coins minted during his rule that seemingly depicted him with the two ram's horns of the Egyptian god Ammon. He is known as Sikandar in Urdu and Hindi, a term also used as a synonym for "expert" or "extremely skilled".
    A new mod for BI, and possibly releasing a Rome Total War - Alexander version. This mod features:

    -Totally new units for Macedon and Persia made by Atilla Reloaded.
    -Totally new map.
    -Possibly new animations(most likely).
    -Different formations than basic vanilla ones.
    -Different feel than vanilla Alexander
    -Some surprise features

    If you are interested in helping pm me, or post here. We need:

    -modellers and skinners for the barbarian tribes.

    (i will post more here, i need to figure it out a bit)

    And to keep your interest, here are some screens. Due to an error, two pictures of two of the units of persian cavalry are missing as they are messed up in the screen.

    Here is the (more or less) finished map, showing you what area it covers. Made by Caius Flaminius:



    Quote Originally Posted by Attila Reloaded
    Here is the unit list -

    = MACEDONIANS =

    - Infantry -

    - Pezhetairoi
    - Asthetairoi
    - Hypaspistai
    - Agema

    - Cavalry -

    - Prodromoi
    - Thessalicoi
    - Hetairoi
    - Basilice Ile

    - Officers -

    - Alexander
    - Foot Officer
    - Foot Standard Bearer


    = PERSIANS =

    - Infantry -

    - Hoplites Iphractes Mistarchides ( Greek Mercenaries )
    - Kardaces Takabara
    - Kardaces Arstibara
    - Athanatoi Arstibara

    - Cavalry -

    - Mada Aspabara
    - Iranya Asabari
    - Athanatoi Asabari

    - Missiles -

    - Kardaces Thanvabara
    - Athanatoi Thanvabara

    - Officers -
    - Bessus ( Well, actualy it must be Darius, but Darius must have a chariot and I don't have a proper chariot model, RTR's one may suit but for now I don't have permission to use that model. That's why chariots are not included )
    - Greek Mercenary Officer
    - Foot officer
    Remember: This is a total work in progress. I have no idea when it will be done.

    All units made by Atilla Reloaded.
    Last edited by Roman_Man#3; 01-10-2007 at 02:42.

  2. #2

    Default Re: Megas Alexandros

    Persia
    Achaemenid Empire

    Quote Originally Posted by Wikipedia
    The Achaemenid Empire (Old Persian: Hakhāmanishiya also frequently, the "Achaemenid Persian Empire".) (559 BC–338 BC) was the first of the Persian Empires to rule over significant portions of Greater Iran. It also eventually incorporated the following territories: in the east modern Afghanistan and portions of Pakistan; in the north and west all of Turkey (Anatolia), the upper Balkans peninsula (Thrace), and most of the Black Sea coastal regions; in the west and southwest the territories of modern Iraq, northern Saudi-Arabia, Palestine (Jordan, Israel, Lebanon), all significant population centers of ancient Egypt, and as far west as portions of Libya. Encompassing approximately 7.5 million square kilometers, the Achaemenid Empire was territorially the largest empire of classical antiquity, and second only to the Roman Empire in population.

    The name refers to both the founding dynasty (disputed) and the small subservient tributary state which became its own self-liberator and the conqueror of the older Medean Empire. It is the political entity that generally comes to mind when referring to the ancient Persian Empire in western cultures—it was the empire which threw off the yoke of existence as a tributary state of the Medes (founders of the first empires in greater Persia/Iran), the empire which humbled and ruled Egypt, which twice threatened to conquer all the ancient Greeks, and which in turn, eventually fell to Alexander the Great — in its time it was a comparative superpower with high cultural and economical achievements during its lengthy rule over a vast region ten times the size of modern Germany from its picturesque capital at Persepolis.
    Persian Unit Roster












    Last edited by Roman_Man#3; 12-31-2006 at 01:10.

  3. #3

    Default Re: Megas Alexandros

    Macedon

    Quote Originally Posted by Wikipedia
    The Ancient Macedonians populated the more southerly portions of Macedon since pre-Classical times. The first Macedonian state emerged 8th or early 7th century BC under the Argead Dynasty, when the Macedonians are said to have migrated to the region from further west. Their first king is recorded as Perdiccas I. Around the time of Alexander I of Macedon, the Macedonians started to expand into Eordaia, Bottiaea, Pieria, Mygdonia, and Almopia. Near the modern city of Edessa, Perdiccas I (or, more likely, his son, Argaeus I) built his capital, Aegae (modern Vergina).

    After a brief period of Persian overlordship under Darius Hystaspes, the state regained its independence under King Alexander I (495–450 BC). Prior to the 4th century BC, the kingdom covered a region approximately corresponding to the province of Macedonia of modern Greece. It became increasingly Hellenised during this period, though prominent Greeks appear to have regarded the Macedonians as being uncouth and somewhat barbaric.

    A unified Macedonian state was eventually established by King Amyntas III (c. 393–370 BC), though it still retained strong contrasts between the cattle-rich coastal plain and the fierce isolated tribal hinterland, allied to the king by marriage ties. They controlled the passes through which barbarian invasions came from Illyria to the north and northwest. Amyntas had three sons; the first two, Alexander II and Perdiccas III reigned only briefly. Perdiccas III's infant heir was deposed by Amyntas' third son, Philip II of Macedon, who made himself king and ushered in a period of Macedonian dominance of Greece.

    Under Philip II, (359–336 BC), Macedon expanded into the territory of the Paionians, Thracians, and Illyrians. Among other conquests, he annexed the regions of Pelagonia and Southern Paionia (these regions respectively correspond to the Monastir/Bitola and Gevgelija districts in the modern Republic of Macedonia).

    Macedon became more politically involved with the south-central city-states of Ancient Greece, but it also retained more archaic features like the palace-culture, first at Aegae (modern Vergina) then at Pella, resembling Mycenaean culture more than classic Hellenic city-states, and other archaic customs, like Philip's multiple wives in addition to his Epirote queen Olympias, mother of Alexander.

    Another archaic remnant was the very persistence of a hereditary monarchy which wielded formidable – sometimes absolute – power, although this was at times checked by the landed aristocracy, and often disturbed by power struggles within the royal family itself. This contrasted sharply with the Greek cultures further south, where the ubiquitous city-states possessed more-or-less democratic institutions; the de facto monarchy of tyrants, in which heredity was usually more of an ambition rather than the accepted rule; and the limited, predominantly military and sacerdotal, power of the twin hereditary Spartan kings. The same might have held true of feudal institutions like serfdom, which may have persisted in Macedon well into historical times. Such institutions were abolished by city-states well before Macedon's rise (most notably by the Athenian legislator Solon's famous σεισάχθεια seisachtheia laws).

    Philip's son Alexander the Great (356–323 BC) managed to briefly extend Macedonian power not only over the central Greek city-states, but also to the Persian empire, including Egypt and lands as far east as the fringes of India. Alexander's adoption of the styles of government of the conquered territories was accompanied by the spread of Greek culture and learning through his vast empire. Although the empire fell apart shortly after his death, his conquests left a lasting legacy, not least in the new Greek-speaking cities founded across Persia's western territories, heralding the Hellenistic period.

    Despite the empire's collapse into feuding kingdoms ruled by Alexander's generals, Macedonia itself remained a key and fiercely contested territory. It was ruled for a while by Demetrius I (294–288 BC) but fell into civil war. Antipater and his son Cassander gained control of Macedonia but it slid into a long period of civil strife following Cassander's death in 297 BC.

    Demetrius' son Antigonus II (277–239 BC) successfully restored order and prosperity and repelled a Galatian invasion, though he lost control of many of the formerly controlled Greek city-states. He established a stable monarchy and gave rise to the Antigonid dynasty. His successor Antigonus II (239–221 BC) built on these gains by re-establishing Macedonian power across the region.
    Macedon Unit Roster:
















  4. #4

    Default Re: Megas Alexandros

    So right now i am dividing up the map as best i can, and am making changes to town names and such. and help on barbaric settlement names in the north would be greatly appreciated.

    Here is an example of cities( they will probably be hard to see, especially the ones neighboring water.



    any help anyone give us would be most appreciated.

    we will also include all the alexandria's. and i am hoping to get a script which makes them appear when alexander takes the adjoining province, but only when alexander himself takes the province.
    Last edited by Roman_Man#3; 12-31-2006 at 05:34.

  5. #5

    Default Re: Megas Alexandros

    Well, good luck, I'll defintley play it and hope it gets completed.
    May I request what factions you are going to include?

    Oh, I also have an idea how you could release a beta very quickly. Do the first version on the Mundus Magnus map, all cities are allready on there, and it will keep people interested untill the above version is released. Mundus Magnus covers as much of India as the other map does and all of Arabia. just an idea.
    Last edited by Thurnor; 12-31-2006 at 13:18.
    What pity is it That we can die, but once to serve our country

  6. #6

    Default Re: Megas Alexandros

    doing a version on mundus magnus sounds like a good idea, i will definatly consider it. concerning factions, i will be hard to say for sure, as i am still unsure about the northern tribes.

    Faction List(to be updated)
    Macedon
    Persia(more specifacalyy the Achaemenid Dynasty)
    Indian tribes
    SPQR
    Carthage
    Thrace
    Illryia
    Scythia/Sarmatia
    Gallic Peoples

    any help concerning the Barbarian Tribes in the north would be appreciated.
    Last edited by Roman_Man#3; 01-25-2007 at 03:08.

  7. #7
    In the shadows... Member Vuk's Avatar
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    Default Re: Megas Alexandros

    Looking good.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

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  8. #8
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Megas Alexandros

    This sounds good




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  9. #9

    Default Re: Megas Alexandros

    thank you for you kind compliments.

  10. #10

    Default Re: Megas Alexandros

    Some news, nothing special. For anyone thats interested, i have decided on some thing. We will release a beta version so you can try out the new units using the mundus magnus map. I have no idea when it will be finished, due to the very odd alexander files, and the fact i have to sort through quite a lot.
    Last edited by Roman_Man#3; 01-02-2007 at 20:11.

  11. #11

    Default Re: Megas Alexandros

    This looks like it could be a really great mod, good luck with it.

    I have just bought Alexander to go with my RTW Gold edition which I've only had now for a couple of months. (MTW OLD BOY....until I got a new PC)

    I was just wondering what changes to the game play you had in mind at this early stage? One thing I noticed is the 100 turn limit, in which to meet Alex's target. Having yet to get that far, does the game fully end after this point or can you play on, gaining no new points but working towards owning the whole map?

    Thanks for your time.

  12. #12
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Megas Alexandros

    It can be used a more turns per year script?




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  13. #13

    Default Re: Megas Alexandros

    In Alexander there are no "turns per year" to say. You have one hundred turns, no question about that. Concerning that, I am looking into whether it says how many turns in descr_strat or the victory conditions file.

    In term of gameplay, I am going to balance it a bit more, make the units that were strong in real life strong in the game, unlike the vanilla hypaspists. Persia will become stronger, and the like. Once Alexander or his heir defeats the Persians and goes into India like real life, he can turn his attention to the Roman Republic or Carthage. Well, he will face the Roman Republic if they can survive Phyyrus' assault.


    I am unsure whether the Mundus Magnus beta will work soon, so I might have to skip some of that.

  14. #14

    Default Re: Megas Alexandros

    Quote Originally Posted by Meghas Alexandros
    Well, he will face the Roman Republic if they can survive Phyyrus' assault.
    Pyrrhus invaded Itay after the death of Alexander the Great in 280BC. However, his uncle, Alexander of Molossis, did invade Italy at this time, and the war was directed primarily against the Samnites.
    What pity is it That we can die, but once to serve our country

  15. #15

    Default Re: Megas Alexandros

    I mean if Alexander survives, he doesn't necessarily have to die. In the game, if he manages to have a child-well he had a boy with roxana but he didn't name him heir(if I remember correctly)-, The heir can attack rome and whatnot, and therfore rule the entire world. This will go so much farther than just alexander.

  16. #16

    Default Re: Megas Alexandros

    AVE. I have made a new campaign map using a smaller part of mundus magnus(hope the creater will not mind), and i am looking for someone who is knowledgable in both the cities of alexander's time and adept at mapmaking/interested in helping do the map_regions.

    pm me if interested.

  17. #17

    Default Re: Megas Alexandros

    Ok, so a couple things I would like to touch on. not very many people have replied, so I am not sure if people like it, or if they haven't seen it. Another thing is the macedon and persian units are subject to change.

    The Roman unit list will be like this:
    Accensi, rorarii, triarii, principes, hastati, leves, and equites cavalry (with other allied units) I think of. There might also be other reforms, because the map doesn't extend so far - it is smaller the mundus magnus-, to changing their units if they survive.

    If anyone thinks they can help, just pm me. I am trying to figure out gmax to model with, so if I can i will be able to do alot more.

  18. #18

    Post Re: Megas Alexandros

    Sorry if I'm wrong, but from past experiences I am reasonably sure that the Hypaspistai were professional elites and not peasants as they are depicted above. However don't change anything till you have confirmation off a historian.
    Last edited by MSB; 01-10-2007 at 20:50.

  19. #19

    Default Re: Megas Alexandros

    Yes they were a professional elite, but they were armed relativly lighter than the phalangists. I might do some reskinning to show them with more armour, but it is early in development, and I dont have a good enough imaging editor yet to do so, or the skills for that matter.

  20. #20

    Default Re: Megas Alexandros

    who wants to see some pathetic skinning attempts by me!!!!!

    due to the fact that screens are not being stored in the proper locations, i can only show them to you one at a time. for starters, here are accensi.


    entering battle


    waiting for battle

    i have sort of reskinned the princepes a bit.
    Last edited by Roman_Man#3; 01-17-2007 at 03:05.

  21. #21

    Default Re: Megas Alexandros



    IMO, a better principes than the vanilla version. it will need some fine tuning.


    any thoughts on my pathetic skinning attempts? or on the mod itself?

  22. #22

    Default Re: Megas Alexandros

    ok. I've decided I am going to port it to M2tw, but also make a BI version. Will update soon, I think.

  23. #23

    Default Re: Megas Alexandros

    I think pretty finalized versions of the Roman Units.

    Hastati:



    Principes:



    Triarii:

    Last edited by Roman_Man#3; 01-25-2007 at 03:15.

  24. #24

    Default Re: Megas Alexandros

    All my skinning attempts in vain, as I have permission to use the modding legions pack v1.5. Some updates:

    Cultures:
    India
    Persia
    Rome
    Hellenistic
    Carthage
    Barbaric
    Helleno-Barbaric

    Factions:
    Roma
    Persia
    Carthage
    Macedon
    Thrace
    Sparta
    Illryian tribes
    Getae
    Scythia
    Etruscans
    Samnites.

    More info required for indian kingdoms and barbarians. But we have Vikrant from twc helping with the indians, so it should speed up.

    The beta units for rome, macedon, and persia are done, so hopefully some historical battles will be released soo, or at least custom battles.

    Hope you are all still interested. Inca total war and Megas alexandros are now affiliate mods, if you understand what I mean. The mod teams have been created into a single team.

    Megas Alexandros is hosted here:
    http://incatotalwar.proboards106.com/index.cgi

    and I am currently making a website.

  25. #25

    Default Re: Megas Alexandros

    Wow! Excellent work guys. Keep it up
    Last edited by Omanes Alexandrapolites; 02-15-2007 at 21:27.
    Dawn is nature's way of telling you to go back to bed

  26. #26

    Default Re: Megas Alexandros

    A little juicy update. I now understand the Battle editor, and have made an early version of TYRE!!!! I just love the possibilities of the battle editor.



    Please any comments and/or concerns, please tell me.

    RM3

  27. #27
    Vote: Sasaki Member ByzantineKnight's Avatar
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    Smile Re: Megas Alexandros

    Won't it be a bit hard to capture?
    RIP Tosa, I can't believe you are gone, but we will never forget you

  28. #28
    Member Member dimitrios the samian's Avatar
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    Default Re: Megas Alexandros

    AT LAST !!!! A MOD ABOUT THE GREATEST !! ... I have been hoping for a mod like this since Diadochi was announced for MTW many many years ago ,, Unfortunately that never made it to fruition ,, I hope you guys finish this project completely ,, Utilising all the skins already available in The Alexander expansion plus with permission and some minor tweaking from other mods ,, Im certain if this thread was moved from the Forge to Mod Discussion or better still to Hosted Mods it would gain plenty of popularity !! DON"T GIVE UP !! make this mod come true ,, cheers ..

  29. #29

    Default Re: Megas Alexandros

    Thank you for you support Dimitrios.

    @Byzantine knight.

    It is supposed to be hard to capture. It took alexander quite a long time to capture it, as it was out at sea. Of course you(alexander) will start a ways through the siege, with the walkway(?) and everything built, all you have to do is assault the city.

  30. #30
    Vote: Sasaki Member ByzantineKnight's Avatar
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    Smile Re: Megas Alexandros

    Quote Originally Posted by Meghas Alexandros
    @Byzantine knight.

    It is supposed to be hard to capture. It took alexander quite a long time to capture it, as it was out at sea. Of course you(alexander) will start a ways through the siege, with the walkway(?) and everything built, all you have to do is assault the city.


    k, thx
    RIP Tosa, I can't believe you are gone, but we will never forget you

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