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  1. #1
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Megas Alexandros

    It can be used a more turns per year script?




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  2. #2

    Default Re: Megas Alexandros

    In Alexander there are no "turns per year" to say. You have one hundred turns, no question about that. Concerning that, I am looking into whether it says how many turns in descr_strat or the victory conditions file.

    In term of gameplay, I am going to balance it a bit more, make the units that were strong in real life strong in the game, unlike the vanilla hypaspists. Persia will become stronger, and the like. Once Alexander or his heir defeats the Persians and goes into India like real life, he can turn his attention to the Roman Republic or Carthage. Well, he will face the Roman Republic if they can survive Phyyrus' assault.


    I am unsure whether the Mundus Magnus beta will work soon, so I might have to skip some of that.

  3. #3

    Default Re: Megas Alexandros

    Quote Originally Posted by Meghas Alexandros
    Well, he will face the Roman Republic if they can survive Phyyrus' assault.
    Pyrrhus invaded Itay after the death of Alexander the Great in 280BC. However, his uncle, Alexander of Molossis, did invade Italy at this time, and the war was directed primarily against the Samnites.
    What pity is it That we can die, but once to serve our country

  4. #4

    Default Re: Megas Alexandros

    I mean if Alexander survives, he doesn't necessarily have to die. In the game, if he manages to have a child-well he had a boy with roxana but he didn't name him heir(if I remember correctly)-, The heir can attack rome and whatnot, and therfore rule the entire world. This will go so much farther than just alexander.

  5. #5

    Default Re: Megas Alexandros

    AVE. I have made a new campaign map using a smaller part of mundus magnus(hope the creater will not mind), and i am looking for someone who is knowledgable in both the cities of alexander's time and adept at mapmaking/interested in helping do the map_regions.

    pm me if interested.

  6. #6

    Default Re: Megas Alexandros

    Ok, so a couple things I would like to touch on. not very many people have replied, so I am not sure if people like it, or if they haven't seen it. Another thing is the macedon and persian units are subject to change.

    The Roman unit list will be like this:
    Accensi, rorarii, triarii, principes, hastati, leves, and equites cavalry (with other allied units) I think of. There might also be other reforms, because the map doesn't extend so far - it is smaller the mundus magnus-, to changing their units if they survive.

    If anyone thinks they can help, just pm me. I am trying to figure out gmax to model with, so if I can i will be able to do alot more.

  7. #7

    Post Re: Megas Alexandros

    Sorry if I'm wrong, but from past experiences I am reasonably sure that the Hypaspistai were professional elites and not peasants as they are depicted above. However don't change anything till you have confirmation off a historian.
    Last edited by MSB; 01-10-2007 at 20:50.

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