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Thread: Megas Alexandros

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  1. #1

    Default Re: Megas Alexandros

    AVE. I have made a new campaign map using a smaller part of mundus magnus(hope the creater will not mind), and i am looking for someone who is knowledgable in both the cities of alexander's time and adept at mapmaking/interested in helping do the map_regions.

    pm me if interested.

  2. #2

    Default Re: Megas Alexandros

    Ok, so a couple things I would like to touch on. not very many people have replied, so I am not sure if people like it, or if they haven't seen it. Another thing is the macedon and persian units are subject to change.

    The Roman unit list will be like this:
    Accensi, rorarii, triarii, principes, hastati, leves, and equites cavalry (with other allied units) I think of. There might also be other reforms, because the map doesn't extend so far - it is smaller the mundus magnus-, to changing their units if they survive.

    If anyone thinks they can help, just pm me. I am trying to figure out gmax to model with, so if I can i will be able to do alot more.

  3. #3

    Post Re: Megas Alexandros

    Sorry if I'm wrong, but from past experiences I am reasonably sure that the Hypaspistai were professional elites and not peasants as they are depicted above. However don't change anything till you have confirmation off a historian.
    Last edited by MSB; 01-10-2007 at 20:50.

  4. #4

    Default Re: Megas Alexandros

    Yes they were a professional elite, but they were armed relativly lighter than the phalangists. I might do some reskinning to show them with more armour, but it is early in development, and I dont have a good enough imaging editor yet to do so, or the skills for that matter.

  5. #5

    Default Re: Megas Alexandros

    who wants to see some pathetic skinning attempts by me!!!!!

    due to the fact that screens are not being stored in the proper locations, i can only show them to you one at a time. for starters, here are accensi.


    entering battle


    waiting for battle

    i have sort of reskinned the princepes a bit.
    Last edited by Roman_Man#3; 01-17-2007 at 03:05.

  6. #6

    Default Re: Megas Alexandros



    IMO, a better principes than the vanilla version. it will need some fine tuning.


    any thoughts on my pathetic skinning attempts? or on the mod itself?

  7. #7

    Default Re: Megas Alexandros

    ok. I've decided I am going to port it to M2tw, but also make a BI version. Will update soon, I think.

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