Well after giving those new charge settings a whirl, I love one and hate the other. Infantry would be the one I'm not a fan of. 9 just doesn't look right when they charge... the guys are practically close enough to swing at each other before they start trying to run, and barely (if even) get up to speed before impact. 30 was still too much though and allowed them to spread an awful lot, so I think I'll try something like 15 and 20 for the infantry settings as those are half the originals, which is what I liked for the cav. 22 for cavalry seems to be working out great - they lower the lances and get up to speed from closer than before, but it still looks natural and the added cohesion is great. Those poor suckers that ran in my fortress gate to engage the armoured swordsmen, only to get slammed in the right flank by a solid mass of cavalry and lances, never knew what hit them!
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