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  1. #1
    Masticator of Oreos Member Foz's Avatar
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    Default Re: Question about agent limit

    Well as it turns out, there wouldn't be a right choice for an example here - it varies greatly between agent types. First things first though! The Merchants DO have their own recruitment building:
    Quote Originally Posted by Any Market Series Building's Info Screen
    Enables Recruitment Of: Merchant
    As for the agent caps, though, here's what I found out from watching carefully:

    - Merchant: You seem to be allowed to have 1 for each city that has at least the 1st level building of the market series. I don't believe that ever went up any other time, and I worked up to having several Merchant Quarters while I was fooling around to see what would affect it. Note also that a port, even in a castle where you can't build the market series, does not count toward raising the cap.

    - Priest: Similar to the merchant, you are allotted 1 priest per city that has at least a small church/small chapel. The second level of church buildings didn't affect the cap at all, but the 3rd level (being the Abbey) did allow 1 more priest per Abbey I had constructed. I checked that by completing a second one to make sure I had seen correctly and not just failed to notice that one of my already existing priests had died. The Cathedral (level 4) again did nothing to affect the priest cap. I didn't get a chance to check the Huge Cathedral yet, but it would make the most sense if it again allowed an extra priest to be recruited.

    - Spy/Diplomat - I have nearly 30 of each trained so far (from only 3 cities with any town halls or brothels) and have not found a cap on either one. I suspect since nether does anything that could get really out of hand, that their recruitment and upkeep costs are intended to be enough of a limiting factor.

    - Assassin - didn't check 'em yet as I was avoiding making any Inns in case they would affect the spy agent limit somehow.


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  2. #2
    Member Member L_Hybride's Avatar
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    Default Re: Question about agent limit

    I've just checked the export_descr_buildings, and here's what I saw :

    -Priest : Agent limit 1 for the two first rank of building (small church/chapel, church) then the limit grows to two with abbey and higher.

    -Merchants : Agent limit 1 whatever the rank of the building is(from grain exchange to huge market)

    -Spy Assassins : No limits.

    I think I'm right, but better ingame tests are needed.
    Be Aware :P (I'm belgian).

  3. #3
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Question about agent limit

    - Merchant: You seem to be allowed to have 1 for each city that has at least the 1st level building of the market series. I don't believe that ever went up any other time, and I worked up to having several Merchant Quarters while I was fooling around to see what would affect it. Note also that a port, even in a castle where you can't build the market series, does not count toward raising the cap.

    Most correct answer so far, once you cap the merchants in England, building a market from grain exchange doesnt give you anymore.
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  4. #4
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Question about agent limit

    edit: nvm found it.
    Last edited by Shahed; 12-31-2006 at 16:34.
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