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Thread: Strategically, HOW do you play the slow game

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  1. #1
    Cynic Senior Member sapi's Avatar
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    Default Re: Strategically, HOW do you play the slow game

    Firstly, welcome to the Org

    As to your question, to be honest, i sincerely doubt that it's possible to keep the peace with the way the ai is inclined to launch seabourne invasions every few turns for no particular reason.

    Your best bet would be to pick a faction that has a reasonable chance of expanding without fighting other factions on land (egypt's probably your best bet in that regard) and just putting up with the constant incursions into your territory.

    Still, all this is coming from a guy whose idea of a slow game is not destroying the first faction that attacked him for a turn because he needs to build up his forces , so it's not likely to be of much use
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  2. #2

    Default Re: Strategically, HOW do you play the slow game

    well, in my sicilian campaign, im now at turn 46. playing on VH/VH. I own only 12 provinces. i own northern italy (plus bern and zagreb; includes genoa, milan, venice, Bologna (which i took from venice, which they took form the HRE) and florence), Tunis, Ajaccio (corsica), the sardinia city, naples and, last but not least, Palermo, in sicily.

    Now, the first few turns were quite simple. i took tunis, sardinia and then corsica. i took a city on the east coast of the adriatic, but i decided to give it to the papacy because i didnt want to get involved with the byzantine empire at the time.

    I was lucky enough to empty Genoa (which belonged to milan) of its only unit, a governor (5 star general, with high loyalty and high chivalry), by marrying him to my princess, i recruited a few mercs and marched into the city unopposed. whats best is that they were excommunicated earlier, so it had no consequence.

    Since then, i took valencia, while they took back genoa, which i took back again, and then i took bologna, milan and berne. when the venicians got excommunicated got excommunicated, i took that too. i even traded money, a trade agreement and an alliance with the hungarians against the city of zagreb.

    during that time, i often suffered blocuses, sieges, and i sometimes lost a settlement or two (which i took back afterwards)

    So, it is possible to play the slow game. sell alliances and trade rights with everyone and everything you meet. it wont stop them, but they might think twice before attacking you. keep one good army, and reasonable garrisons everywhere, then simply push back everyone's attack with the garrisons. if an attack is too big, use your good army.

    Use that army for attacks again excommunicated factions. use the money you dont spend on units (and their upkeeps) to build up your markets, harbours and roads. accept merchant's guilds if possible. spend lots of money creating merchants- i have 4 merchants near vienna doing each between 150 and 200 per turn trading dyes and silver (two of each), and they acquire everything in thei paths.

    you can never cease to be attacked, but simply push them pack everytime; dont bother attackign them if you dont want to. simply deal with their armies as they come.

    especially since you are sicily, you will have plenty of income, simply keep building milities in attack areas, and youll have no trouble, since italian spear militia rox even in the middle game.

    Oh, and welcome here! i'm more of a lurker, but heh.
    Last edited by A. Smith; 12-31-2006 at 04:49.

  3. #3
    Fidei Defensor Member metatron's Avatar
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    Default Re: Strategically, HOW do you play the slow game

    The Normans in Sicily aren't Italian, Muslim, or Orthodox, meaning you have no real allies in the area. Your entire existence is fighting.

    Anyway, the game wasn't meant to be slowed down. I've got it set to two turns per year, but even though gunpowder hasn't been "invented" yet, the game's down to nine factions (not including the muslims or the aztecs who aren't in the game yet). It's too easy to conquer, there's no real system of desertion or upkeep that would normally hinder troop movement beyond a province or two.

    That, and the game's built on conquest. I mean, that's kinda a given, but still, one would hope that there could be a strategic building/trading element to the game.
    [War's] glory is all moonshine; even success most brilliant is over dead and mangled bodies, with the anguish and lamentations of distant families.
    — William Tecumseh Sherman


  4. #4
    Member Member Skott's Avatar
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    Default Re: Strategically, HOW do you play the slow game

    Some factions have a harder time than others when it comes to diplomacy. The French for example get ganged up on simply due to their location. At least in my two campaigns they did. The English dont have it too bad nor does Denmark. I've played Spain a couple times now and they manage to keep peaceful with most countries. If you play a faction like HRE or France where you are surrounded by other factions you are more likely to get ganged up on by other factions. Especially once they realize you are becoming a powerhouse. Might want to try a faction that has their back to a corner with only rebel territories behind them or the sea.

    If the thought of changing the time scale to 0.5 has you worried try 1.0(1 turn=1year). I'm using it and I enjoy it alot. Allows me to take my time in the game. I dont have to rush out and conquer the world. I can take my time and develope as I expand.

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