What's your problem? Sounds like you got what you wanted - a challenging game. Are you at the same place as with an early blitz? Yes, but it was probably more fun getting there. A blitz is easy, wipe the AI's early, then coast. The whole point of slow development and allowing them to tech up is so that they provide more of a challenge - which is what you got. It's point is not to be as easy as a blitz strategy. If you thought that, then you misunderstood the point of this.Originally Posted by Antipodean
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