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Thread: Strategically, HOW do you play the slow game

  1. #31
    Member Member danfda's Avatar
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    Default Re: Strategically, HOW do you play the slow game

    I find myself quite often studiously avoiding moving my capitol, no matter how far away my most-distant provinces are. Nations didn't (very often) move thier capitol around, and I kinda like the extra challenge the distance penalty presents. Yes, I know that some of the game mechanics may be out of whack and this might be silly, but I enjoy it nonetheless.

    I also keep generals in cities for as much as I can, only moving a guy out when he gets really bad. I end up with lots of bad traits and such, but again, its a personal choice and I think it makes the game a tad bit more difficult later on. I usually pull out a bad general and replace him with a new guy (or his son) when the first guy gets too bad. It can get tedious...

    Also, just for reference, in my Sicilian game, its about turn 75 or so and I have only 5 or 6 provinces. Want a slow game? Its pretty easy--don't blitz, and only take the lands the councils tell you to...or Crusades...
    "Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"

    --Fry, Futurama, the show that does not advocate the cool crime of robbery

  2. #32
    Confiscator of Swords Member dopp's Avatar
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    Default Re: Strategically, HOW do you play the slow game

    Quote Originally Posted by Razor1952
    So gaol #2 is not training too many troops.
    No. The AI makes invasion decisions based on:

    1. Strength of your 'frontline' troops (those manning the border).
    2. Strength of your 'reserve' troops (those sitting further back ready to respond to any incursion.
    3. Production capacity of your empire compared to theirs (how many units you crank out in a turn).

    Having a weak frontline invites those 1-2 unit stack sieges on your cities. Weak reserves invites an invasion. Having a 'weak' production rate invites a massive buildup of AI troops, followed by an invasion. This last factor is tricky because apparently your production rating is based on how many units you produce a turn. I hardly produce anything once my garrisons and field armies are at full strength, so the AI usually thinks I'm weak.

    So if you only have minimal garrisons and skimp on the troops, expect more raids and outright invasions by the AI. Being peaceable doesn't pay. Parking a full stack or two of elite troops right on each border with another stack in reserve can sometimes deter the AI from rash decisions. It also allows YOU to grab some new real estate across the border should the opportunity present itself.

  3. #33
    Member Member Razor1952's Avatar
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    Default Re: Strategically, HOW do you play the slow game

    "So gaol #2 is not training too many troops."

    I guess I should have qualified this, but I stated it rather from an economic point of view, particularly so you don't leave expensive to maintain troops in other than frontline positions. I also use a lot of spies and basically know how much defense I'll need, not only does that hurt order in the ai cities it allows me to sa ve considerable $'s. But I take your points regarding ai's and their inclination to attack.


    On the flip side of that i like the desperate defense scenario with a few troops. I 'taunt' the ai if you like to attack and get whipped.

    eg. I defended with a few spears and crossbows against an attack of one dismounted knight stack/several feudal knights/general and was able to delay the ram's attack long enough for it to be destroyed by a suicide foray of spears, so the attack failed.

    " So goal #2 is training just enough troops to do the job required" would I guess be better put.
    Such is life- Ned Kelly -his last words just before he was hanged.

  4. #34
    Senior Member Senior Member katank's Avatar
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    Default Re: Strategically, HOW do you play the slow game

    Deterrence is too expensive. Maintain a "weak" front and then smash and grab when they strike. Then again, that's not exactly the slow game.

    Playing slow is essentially handicapping yourself.

  5. #35

    Default Re: Strategically, HOW do you play the slow game

    My turkish campaign is on turn 100 or so, and I was having a hard time controlling the pace of the game, until I developed my "DMZ" strategy.

    What I've done to slow the game down is determine early in the game which provinces I intend to hold long term (these are regions I intend to keep as part of my 45 occupied settlements.) For these settlements, I proceed in a calculated manner and heavily favor occupying unless my economy is totally strained. But, if I am attacked by a faction owning provinces other than the 45 I intend to hold, I fend of the attack and counter attack -- except instead of occupying, I exterminate or sack, and then destroy all of the settlements buildings.

    After this, I either let the settlement revolt and attack again to get extra sacking income, or I gift it to an ally. I've found Russia to be a particularily good ally for this, they don't seem to be that aggressive, have no other allies and have been embrolied in a long struggle with the Poles anyway.

    The DMZ strategy has some good advantages:

    1) After launching a full-stack invasion, the AI is generally pretty weakly garrisonned, but will rebuild quickly if you don't counter attack quickly.

    2) Taking and holding their provinces will spread out your garrisons and make you weak, and if you up your production to compensate, it will weaken your economy.

    3) Destroying their buildings cripples troop-producing capabilities in cities on your borders, so even if your ally loses control of a border city, the faction that wins it isn't usually left with much. (Pre-gunpowder, I'll often flip castles to towns just to further hamper troop production.)

    4) Sending border cities through the sack/revolt/sack cycle more than pays for the army that does the heavy lifting, and is a good cash infusion.

  6. #36
    Wait, what? Member Aelwyn's Avatar
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    Default Re: Strategically, HOW do you play the slow game

    I don't mind the AI attacking, as they'll just provide me with higher experience troops in the end. I agree though, just maintain the amount of troops you need. I also try to delay producing troops for invasions as long as possible. The recruit in as many provinces near the invasion as possible, and attack asap.

  7. #37
    Member Member Zenicetus's Avatar
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    Default Re: Strategically, HOW do you play the slow game

    Quote Originally Posted by katank
    Deterrence is too expensive. Maintain a "weak" front and then smash and grab when they strike. Then again, that's not exactly the slow game.

    Playing slow is essentially handicapping yourself.
    Well, yes, in the sense that the quickest way to beat the game is a continual blitz. But it's not the only way to enjoy the game.

    In my last Spanish campaign I really enjoyed keeping France at bay (after taking two of their provinces).... just holding them in position for a long time, while I expanded in North Africa and took the British Isles. I was using France as a buffer against Milan, who was very powerful, and also as a barrier between me and the British. France couldn't make any progress against my heavily fortified border, so they bled themselves out against Milan (who I was bleeding on the sly with sabotage and spies, to prolong the conflict). And Britain had no direct access to my territory, once I started the back door attack via Scotland.

    I could have taken out France in 10 turns or less, but they were more useful as a buffer. Playing this way is more interesting to me, long-term, than a steamroller approach. Yes, it is expensive to keep all those extra armies to hold static borders, but this gets less important as the game progresses.
    Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant

  8. #38
    Member Member Razor1952's Avatar
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    Default Re: Strategically, HOW do you play the slow game

    I agree Zeniticus, a slow torure policy for the ai satisifies my sadistic impulses, slowly garrotting each ai prolongs the game and increases enjoyment........

    Having the money to pursue this course is the key.
    Such is life- Ned Kelly -his last words just before he was hanged.

  9. #39
    Senior Member Senior Member katank's Avatar
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    Default Re: Strategically, HOW do you play the slow game

    Then again, having sufficient force for effective deterrence is often too much for your economy to bear. Not to mention the fact that if an AI faction is at peace for too long, they are hard coded to attack the human. Thus, to avoid war, you need to do some serious diplomatic intrigue.

    It's better just to keep enough troops to be able to beat them back. Consider this constant training. This also strains the economy less.

  10. #40
    Confiscator of Swords Member dopp's Avatar
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    Default Re: Strategically, HOW do you play the slow game

    The AI actually doesn't seem hardcoded to attack the human, I thought. That line in the AI file is commented out.

  11. #41
    Member Member danfda's Avatar
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    Default Re: Strategically, HOW do you play the slow game

    Quote Originally Posted by Flavius Gonzo
    3) Destroying their buildings cripples troop-producing capabilities in cities on your borders, so even if your ally loses control of a border city, the faction that wins it isn't usually left with much. (Pre-gunpowder, I'll often flip castles to towns just to further hamper troop production.)
    I do this if I am fighting against a partiularly powerful opponent. Since Milan often becomes such an opponent, in both my Scottish and Sicilian camps I made a nice border of sacked, building-less cities for the Milanese to take. It certainly hampers the enemy and makes life easier. And its not really an exploit, since that sort of thing actually happened back in the day.
    "Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"

    --Fry, Futurama, the show that does not advocate the cool crime of robbery

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