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  1. #1
    Cynic Senior Member sapi's Avatar
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    Default Re: Siege Issues (post patch)

    - There is a bug with ballista and cannon towers that can cause them not to work at all, and huge cities get them by default (and lose them if you actually build them)

    - No info on targeting priorities, sorry

    - No, it'd defeat the purpose of cannon/ballista towers

    - Agreed

    Finally, welcome to the org
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  2. #2

    Default Re: Siege Issues (post patch)

    Quote Originally Posted by sapi
    - There is a bug with ballista and cannon towers that can cause them not to work at all, and huge cities get them by default (and lose them if you actually build them)

    - No info on targeting priorities, sorry

    - No, it'd defeat the purpose of cannon/ballista towers

    - Agreed

    Finally, welcome to the org
    A user-created mod has been created to fix the towers issue. Ask about it in the mod section here or at twcenter.net
    Current Campaigns:

  3. #3
    Cynic Senior Member sapi's Avatar
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    Default Re: Siege Issues (post patch)

    I play unmodded, and this is practically the only game i do so on ;)
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  4. #4

    Default Re: Siege Issues (post patch)

    Quote Originally Posted by sapi
    - No, it'd defeat the purpose of cannon/ballista towers
    Not really. If you placed your artie on the wall, for one thing the cannon would be stuck there; no moving it down to fall back with your troops! (It really wouldn't have been practical to move the stuff back down in that age without preparations.) Also, it would have a much more limited firing arc than the towers, as towers are purpose built and field cannons firing over walls are improvised. Shooting through archer's slots, the fields of fire would be constrained. And, guns recoil, and as mentioned the mountings are makeshift. Occasionally firing a cannon on the wall should kick it right off the wall if it's not secured well enough!

    It would still be far, far preferable to have cannon towers. Also, cannon towers have the advantage that they don't take up space in your garrison normal artie does.

    And truth is, things like a ribault would be placed on walls over high traffic points, like over a gate.

    Still, it'd just be nice to be able to have my ribaults fire a salvo through a breach when its made, and then reload after as it falls back and spears then fill the gap. Currently, I have to pretty near fire on my own troops if I want to use it defending a siege. It works, but it aint right and I doubt the morale's helped any by it.
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  5. #5
    Senior Member Senior Member katank's Avatar
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    Default Re: Siege Issues (post patch)

    Control of the towers would be nice indeed. Due to cannon towers not functioning in citadels, huge cities are in fact the ultimate in defense given the cannon tower upgrade.

    As for mounting arty onto the walls, that'd be a cool idea. There could be minimum range penalties etc. attached + the limited ammo inherent in the siege piece.

    As for using ribaults at breaches while not TKing, having your spears line up next to the breach will lead the enemy to attack your spears while your ribaults can fire straight at the breach.

    As illustrated below where W is the wall, B is breached wall, S is your spears, R is your ribault, and E is your unfortunate enemy being torn to bits.

    WWWWWBBBBBBWWWWWW
    ______SS__E___SS
    ______SS____E_SS
    ______SS___E__SS
    ______SS__E___SS



    _________RRR
    Last edited by katank; 12-31-2006 at 21:55.

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