Ah - i see what you mean there - that never has to be considered in a campaign game.
Ah - i see what you mean there - that never has to be considered in a campaign game.
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
I believe what lags it differ.. It can be either GFX lag or CPU lag, but if your question is why at that zoom out? Well, I'm no expert in this, but I guess the game keeps generating/calculating reflections (lighting), shadows (lighting as well) and other variables all time. Not taking in count whether you can see them or not. They might turn into 2D sprites, but changing 2D sprites.
I remember in RTW, sometimes I'd have a higher FPS if I zoom in into one of my units, rather than zoom out.
"Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."
Cry, the Beloved Country by Alan Paton.
You are probably right x-DANGEr. It would have to keep calculating that, as well as other 3-D info., even though it would be converted to 2D sprites at the zoomed-out level. Otherwise, it might be impossible to have the 3-D Models placed in their correct positions once the player zoomed back in to the close-up view. So zooming out would actually be adding to the workload of your graphics card and CPU by adding in the 2D sprites on top of the regular 3D info.
I have seen the future of TW MP and it is XBox Live!
this is exactly what i tried to say in my initial post..Originally Posted by ElmarkOFear
we dont need each man to be uniquely clothed and have different animation from zoom-out.. if i remember correctly, in STW/MTW, all men in an unit has same "animation cycle", i.e. all same legs motion if you get what i mean.
not sure how this is done.. but calculating the 3D info and logging them.. so as to allow 100% reproduction exact 3D model motion of a polygon object during zoom-in for all replays.. is this really needed (anyone notice if all motions are exactly replicated in all replays)? i dont mind if the same man fight differently during different replay, except that the combat result and movement is same..
I would love to see an option which would allow you to use 2D sprites during the entire battle. It would help decrease lag in MP most assuredly. However, CA has never been one to offer much in the way of Options.
I have seen the future of TW MP and it is XBox Live!
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