The textures are all pretty much the same so theres no need to use different ones. It is possible to specify a different one in the modeldb, so its set up that way for convenience rather than necessity. There are some units which have their own normal map, religious fanatics for example. A 1024*1024 dxt5 takes up 4mb of texture memory i think so having as many as possible use the same one makes very good sense.Originally Posted by Musashi
Theres three ways I know of to make them, one is to make a high poly model and using a program or plugin to generate the map along with a lower poly model, the second is using heightmaps which I know nothing about and the third is to use the nvidia plugin for photoshop which generates one from the texture, the results with this can be mixed. CA seem to have used a similar method, heres an example from the loading screens:
The one on the right looks pretty good but the checkerboard pattern on the guy on the lefts tunic has a raised look which doesnt look right. Bit of touching up after you apply the filter might be neccessary.
Btw if anyones taking requests for reskins a moorish version of the rocket elephants would be nice :)
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