Results 1 to 2 of 2

Thread: Building Time Scripts?

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Malachus's Avatar
    Join Date
    Jul 2004
    Location
    Flint, MI
    Posts
    212

    Default Building Time Scripts?

    Does anyone know if there is a script that allows the AI to construct buildings faster than the player?

    In my personal mod, I'm trying (assuming it's possible) to set units to only be recruitable once you have the right blacksmith and infantry/stables/archery range level. So, for example, chivalric knights can't be recruited until you've built a high level stables and the blacksmith that gives the partial plate upgrade.

    However, I'm afraid that the more conditions I put in for unit construction, the more the AI will have trouble dealing with it. An easy way I can think of is to simply allow the AI buildings to be constructed in less time than it would take for the player, but I have no idea if such a thing is possible.

    Any insight would be greatly appreciated.

    -Malachus
    Last edited by Malachus; 01-01-2007 at 01:33.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO