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Thread: Following the instructions - it isn't working. Trying to make some simple changes.

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    Default Following the instructions - it isn't working. Trying to make some simple changes.

    I’m trying to make some simple bug-fixing changes. They won’t work; the changes simply don’t show up in the game. I get no error messages, no crashes, no nothing. The game simply plays as though I didn’t alter a thing.

    What I have done:

    Copied M2TW from my original install on C: to my backup drive, G:. Why? Simple insurance: work on one copy and have the ‘proper’ one as back-up and a source of original files. It’s also guaranteed that the original edition will work properly in MP, should I go online.

    Unpacked the edition on G:

    Edited the export_desc_units file so the bugged two-hander units have the zweihander animation, this done by copying the word ‘zweihander’ from the soldier line of the zweihander entry and pasting it over the names of all the bugged soldiers, again in the soldier entry. Example:
    Code:
     type             Billmen
    dictionary       Billmen      ; Billmen
    category         infantry
    class            heavy
    voice_type       Light
    banner faction   main_infantry
    banner holy      crusade
    soldier          Zweihander, 48, 0, 1
    attributes       sea_faring, hide_forest, can_withdraw
    formation        1.2, 1.2, 2.4, 2.4, 4, square
    stat_health      1, 0
    stat_pri         15, 5, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.33
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    no
    stat_pri_armour  0, 3, 0, flesh
    ;stat_armour_ex   0, 4, 5, 0, 3, 0, 0, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      1, -2, 3, 2
    stat_mental      5, normal, trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 230, 125, 75, 55, 230, 4, 50
    armour_ug_levels 0, 1, 2
    armour_ug_models Billmen, Billmen_ug1, Billmen_ug2
    ownership        england
    era 1            england
    era 2            england
    ;unit_info        15, 0, 3
    I gave the forlorn hope unit an extra HP, making them a 2HP unit.

    Code:
     type             Forlorn Hope
    dictionary       Forlorn_Hope      ; Forlorn Hope
    category         infantry
    class            heavy
    voice_type       Heavy
    banner faction   main_infantry
    banner holy      crusade
    soldier          Forlorn_Hope, 24, 0, 1.2
    attributes       sea_faring, hide_forest, very_hardy, can_withdraw
    formation        1.2, 1.2, 2.4, 2.4, 2, square
    stat_health      2, 0
    stat_pri         17, 6, no, 0, 0, melee, melee_blade, slashing, sword, 25, 1.3
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    no
    stat_pri_armour  7, 5, 0, metal
    ;stat_armour_ex   7, 8, 0, 0, 5, 0, 0, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      1, -2, 3, 2
    stat_mental      11, low, untrained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 620, 250, 75, 55, 620, 4, 150
    armour_ug_levels 3, 4
    armour_ug_models Forlorn_Hope, Forlorn_Hope_ug1
    ownership        hre
    era 2            hre
    ;unit_info        17, 0, 12
    Done. I saved the file. I set up the ini file first thingy as described here.

    Contents of mymod.cfg:
    Code:
    [io]
    file_first = 1
    
    [log]
    to = logs/system.log.txt
    level = * error
    
    [audio]
    enable = 1
    master_vol = 100
    music_vol = 60
    provider = Miles Fast 2D Positional Audio
    sfx_vol = 100
    speech_enable = 1
    speech_vol = 100
    sub_faction_accents = 1
    
    [camera]
    default_in_battle = default
    move = 50
    restrict = 0
    rotate = 50
    
    [controls]
    campaign_scroll_max_zoom = 30
    campaign_scroll_min_zoom = 30
    keyset = 0
    
    [game]
    advanced_stats_always = 0
    advisor_verbosity = 0
    ai_factions = follow
    allusers = 1
    auto_save = 1
    blind_advisor = 0
    campaign_map_game_speed = 99
    campaign_map_speed_up = 0
    campaign_num_time_play = 53
    chat_msg_duration = 10000
    disable_arrow_markers = 0
    disable_events = 1
    english = 0
    event_cutscenes = 0
    fatigue = 1
    first_time_play = 0
    label_characters = 0
    label_settlements = 1
    micromanage_all_settlements = 1
    morale = 1
    mute_advisor = 0
    no_campaign_battle_time_limit = 1
    pref_factions_played = 49
    tutorial_battle_played = 0
    tutorial_path = norman_prologue/battle_of_hastings
    unit_size = large
    use_quickchat = 0
    
    [multiplayer]
    hotseat_autoresolve_battles = 0
    hotseat_disable_console = 1
    hotseat_disable_papal_elections = 0
    hotseat_save_prefs = 0
    hotseat_update_ai_camera = 0
    hotseat_validate_diplomacy = 1
    
    [network]
    use_ip = 
    use_port = 27750
    
    [ui]
    SA_cards = show
    buttons = show
    full_battle_HUD = 0
    radar = show
    show_tooltips = 1
    unit_cards = show
    
    [video]
    anisotropic_level = 4
    anti_alias_mode = off
    antialiasing = 0
    assassination_movies = 1
    autodetect = 0
    battle_resolution = 1280 1024
    bloom = 0
    building_detail = high
    campaign_resolution = 1280 1024
    depth_shadows = 0
    depth_shadows_resolution = 0
    effect_quality = high
    event_movies = 1
    gamma = 128
    grass_distance = 20
    infiltration_movies = 1
    no_background_fmv = 0
    reflection = 1
    sabotage_movies = 1
    shader = 2
    show_banners = 1
    show_package_litter = 1
    skip_mip_levels = 1
    splashes = 1
    stencil_shadows = 0
    subtitles = 0
    terrain_quality = custom
    texture_filtering = 2
    unit_detail = high
    vegetation = 1
    vegetation_quality = high
    vsync = 1
    widescreen = 0
    Contents of mymod.bat:
    Code:
     medieval2.exe @mymod.cfg
    I double click on my bat file, game launches fine, loads a custom battle fine, plays out the battle fine – except my billmen are still bugged. As are my dismounted English knights, my heavy billmen, and all the other units I tested. They are lucky if three whole units of them manage to kill five men in a unit of khwarazmian cav.

    I’ve tried using the halberd_militia animation as well. It also does not work.

    The changes to the file definitely save.

    After much too-ing and fro-ing I decided to do a simple building edit to see if that worked. I added a law+1 bonus to the first level farm. That doesn’t show up either.

    Wondering if it was a problem with my having two installs I copied over all edited files and placed them in the right sections of my other install ,along with a copy of the ‘mymod’ preferences etc. Still doesn’t work, whichever copy of the game I launch with.

    Help? All I want to do is fix the bugged units, try out the pikemen fix (remove their swords so they have to use pikes), sort out the traits and ancillaries, and maybe tweak a building or two. Simple stuff, I've done it before in RTW and MTW.


    EDIT: for reference the complete list of units I'm trying to give the zweihander animation:
    Billmen (x4)
    Voulgier (x2)
    Halberd Militia
    Dismounted English Knight
    Dismounted Noble Knight
    Dismounted Portuguese Knight
    Venetian Heavy Inf
    Janissary Heavy Inf
    Varangian Guard
    Swiss Guard
    Tabardariyya
    Galloglaich
    Obudshaer
    Berdiche Axemen
    Norse Axemen
    Croat Axemen
    Woodsmen
    Transylvanian Peasants
    Last edited by frogbeastegg; 01-01-2007 at 15:32.
    Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.


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