If you are using the mod switch function, and running the game from the .bat you made, have you put the modded files in the mymod\data folder?
If you are using the mod switch function, and running the game from the .bat you made, have you put the modded files in the mymod\data folder?
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
I'm doing it the 'easy' way and using what alpaca calls the "io.file_first" method. I've edited the unpacked files themselves, and told the game to load unpacked files first.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
My 25 attack peasants didn't show up either. Lucky for the AI, unlucky for me. I'm tired of being on the losing side of all these tests![]()
Guess I shall have to try deleting my secondary copy of the game, unpacking the original install, and setting up a mod switch folder with a new version of the frogmod on that install.
This is why modding doesn't appeal to me. I've spent an entire afternoon on this, and all I have to show for my efforts is tired eyes. I could have read another of my Christmas books instead.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
Use a bat file. Open a new text file in the medieval directory, paste this into it:
medieval2.exe --io.file_first
save it as whatever.bat and start the game with it. Your changes should show up ingame. I had the same problems with the cfg method, think its something to do with the game being copied to another folder.
Put the following in the mymod.cfg file:
[features]
mod = mymod
Well I just met with froggy via chat, and I have to say, I can reproduce her problems. The io.file_first setting does not take a lot of the files into account that you throw at it (it appears that every file that works in a mod folder doesn't work with file_first from the base dir and vice-versa) - at least for me.Originally Posted by Casuir
However, the changes work in a mod folder. I'll put a bit more research into that...
The problem I had was using the [io] part in a cfg file not a mod folder. I've definitely had changes to the edu file and others in the normal data dir work with the bat file.
Alpaca: Have you tried it using the command line switch instead of the cfg file method?
Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
-The Maestro Sartori, Imajica by Clive Barker
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