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  1. #1

    Default forts

    im just wondering, are forts going to be wood or stone? and if they will be stone will they resemble castles?

  2. #2
    Member Member Denizar's Avatar
    Join Date
    Mar 2005
    Location
    Ankara / Turkey
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    70

    Default Re: forts

    I'd prefer if there were no castles at all (instead of cities) but rather you could have forts as castles..

  3. #3

    Default Re: forts

    thats better then what mtw 2 has. the new system is really stupid. since i played mtw ive wanted cities and then now there is a lack of cities. hopefully in the mod forts would be castle and cities just cities.

  4. #4

    Default Re: forts

    Yeah, I dont know why its the way it is either. All provinces should have a city and then you should be able to place 1 castle per province, giving you control of the area you want to control strategically with it, as was the case historically.

  5. #5

    Default Re: forts

    would you be able to train knights from forts? or upgrade castles/fortresses? or build a Smith in a fort?

    that is my concern.

    we may have to double the number or provinces to accomodate castle/cities together

  6. #6
    Megas Domestikos Member AnthoniusII's Avatar
    Join Date
    Nov 2006
    Location
    Thesalonike Greece
    Posts
    261

    Default Re: forts

    Wooden and stone forts.
    They could be very usefull to hold strategic positions all over the map.
    In a mod of "one year-one turn"or even"one year-two turns" forts of this kind could give an essence of realism.A good idea could be that stone forts would not disapear even they are without garison,even more...damaged.
    A very powerfool and valueable price for any offencive player.
    An expencive but necessary tool for any defencive one.
    Costs and time of constract under discution.I still think that castles as the M2TW sould continue to exist.A fort must be simply a power point on the map but not a power demostrading point like castles...

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